When a bomb of this caliber hits the ground and produces its explosion, it ends up producing changes that will be felt for the rest of time. That Microsoft has decided to take its economic capacity out for a walk by buying Activision Blizzard makes doubts arise around the agreement.
And it is that the range of possibilities for the future is wide and with so many franchises that reach the division directed by Phil Spencer, one question may be asked: Will they revive some forgotten saga?. Far from dodging the issue, the two heads of sealing the purchase have spoken and nominated candidates.
Bobby Kotick has advanced that he would love to play riffs with the Guitar Hero guitar again, in addition to giving the Skylanders figures a new opportunity. For her part, Spencer has been very enthusiastic about bring franchises back to life
Guitar Hero
They ask for it, we ask for it and it is a popular cry that cannot be escaped. Perhaps the youngest do not remember it, but in the mid-2000s a huge amount of plastic instruments They invaded millions of homes. Between Harmonix, Neversoft and Vicarious Visions, mainly, they revolutionized a multitude of players by being able to hold concerts in their homes.
The guitars with colored keys were the perfect pique for the meeting between friends and to show who could get on stage. They went until 15 games based on Guitar Hero that came to see the light, with the last being Guitar Hero Live in 2015. A return would excite many and could be driven by agreements with bands, as has already happened with Aerosmith or Metallica.
And while we’re at it, DJ Hero, the spin-off that gave us a mixer to play in the middle of the club. All those peripherals are now somewhere in our basement and we have to rescue them somehow.
Blur
Stepping on the accelerator in the virtual world puts us at 100, but Activision insists that we can only do it with Crash. for those who want breakneck speeds and realistic environments, Blur would be an irresistible candy. The one delivery we got our hands on had the potential to shine.
Well received by the press, the sales numbers they didn’t endorse a sequel to a title where power-ups scattered around the tracks added that extra bit of arcade flair. the fate of Bizarre Creations It wasn’t much better than Blur’s, as just a year after launch it ended up being shut down by Activision. That yes, nobody prevents us from taking a look at what would have been a second part.
Prototype
The year was 2009 and the only thing that mattered at that time was deciding between buying inFamous or Prototype. Two games surprisingly similar in their approaches, with characters crammed with powers, parkour and an open world. Well, calling what Alex Mercer did parkour is being too naive.
Radical Entertainment pulled out of its sleeve a title in which you could destroy everything that was put in front of you, thanks to the superhuman abilities of its protagonist. The success was confirmed with a second part that cast Mercer as the villain, but the studio was diluted across Activision’s divisions to support other projects. Roam freely in a huge city without law or order? Give me another one, please.
Pitfall!
For better or worse, Activision has been in this industry long before we were even born, server included. Back in the distant year 1982, the company launched by the hand of David Crane what could have been one more game for the Atari 2600.
Pitfall! It has become an absolute benchmark for how side-scrolling platforms should and should be done. 255 screens in which to go through dangers and traps of all kinds that could be revived with a set-up as God intended. More crazy projects have been seen and bringing a whole context, narrative and polished mechanics to the franchise could be great. Come on, something that goes beyond the mobile version of 2012.
Singularity
Before Raven Software was dedicated body and soul to Call of Duty, before there was a strike in the studio that Activision ignored, there was a game that left a good taste in our mouths. In 2010, the developer presented Singularity, a bet that takes us back to a moment in the Cold War in which Russia was trying to gain ground against the United States at all costs.
The experiments carried out by the Soviets did not end as well as they hoped and temporary fluctuations began to occur in Katorga-12. That’s where we come in, Captain Nathaniel Renko. Continually changing eras, the game nurtured its playability from the possibilities it provides manage time, with touches of terror and even a multiplayer mode.
Like many other previous examples, the sales support It was not the one that anyone involved expected, but we will not refuse to see a shooter that bets directly on the narrative, beyond hitting a few shots with friends.
Skylanders
Another very juicy saga and to which Bobby Kotick has referred directly for his recovery. Skylanders was a huge attraction for the little ones in the house, being able to use real figures that were transferred to video games. A friendly approach to videogames, with easy-to-follow mechanics and a great visual section.
The franchise has passed through many hands, with multiple installments during the 2010s, although it has been largely forgotten over the past six years. Strange to think of such a resignation by Activision, especially considering the economic possibilities at the merchandising level
GUN
if you wanted one good cowboy adventure in 2005, you were pretty much forced to choose between Red Dead Revolver and GUN. Both precursors and games that obviously influenced Red Dead Redemption, the truth is that that doubt no longer exists today. We have had alternatives to GTA in Sleeping Dogs or Mafia, but for the Wild West we can only opt for Red Dead Redemption 2.
GUN could occupy that free space. The game didn’t perform badly, but Activision certainly hasn’t looked back at it. Colton White’s story does not have to reach the graphic, playable or narrative levels of Arthur Morgan’s, it is simply offer us one more reason to shoot each other in the canteen.
witches
A peculiar case we have here. Raven Software released witches in 1995 for PC, Sega Saturn, PlayStation, and Nintendo 64, in what would be remembered as a magical, D&D-inspired Doom. While Raven developed, id Software published the play while John Romero and the rest were still immersed in Doom II.
Raven Software was acquired by Activision in 1997 and fate brings them together again after the last purchase of Microsoft. Phil Spencer has run for bring back the use of spells and potions with formula shooter, so we are not going to be the ones to say no.
True Crime
Earlier we mentioned Sleeping Dogs, the title that once was about to become True Crime: Hong Kong. However, Activision was not at all satisfied with the work done on the third installment by United Front Games. Square Enix fished in a rough river, took the publishing rights and the rest is history.
What the Japanese company could not take away were the rights to the True Crime franchise itself, which are still in the hands of Activision. Streets of L.A. It was a good first step, but New York City It put all the adrenaline in our bodies to be able to be one more thug in the police force or respect the laws like anyone else. In the absence of a GTA VI, other options are welcome.
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