In the absence of an official announcement or statement from PlayStation, the rumors around the PS5 Pro, the improved model of Sony’s current desktop, are becoming more and more specific. In mid-March, its specifications were reported, including 33.5 Teraflops or AI acceleration among other features. But what really matters to us is that the jump is reflected when playing. And that begs the real big question: What will happen to the games?
Once again, Tom Henderson has compiled developer information and documents that, independently, are already working with the prototypes of the call internally as Project Trinity. Among these documents, and according to Henderson, the three guidelines have been established for a game to receive the “Trinity Enhanced” classification. Basically, the “Enhanced for PS5 Pro” seal.
To put us just a little in context, when in 2016 Sony took the step to launch its PS4 Pro, the specific seal was created “Enhanced for PS4 Pro” which was added to those titles that would either have improvements through a new update or would receive them directly at launch.
A movement that would occur again with the PS5 Pro as long as the game in question receives (or complies with the output) three very specific conditions compared to what the same version of the same title will offer on the current PS5:
- Take advantage of PSSR (PlayStation Spectral Super Resolution Upscaling) technology to offer game in 4K resolution
- May the game performance be 60 stable FPS
- And, in addition to the previous two, that the ray tracing effects.
In other words: a developer like Ubisoft or Square Enix could add an update or patch that takes advantage of the PS5 Pro hardware, or whatever it ends up being called, but they would only receive the hypothetical “Improved for PS5 Pro” seal by offering that better experience. playable that Sony aspires to standardize
According to Henderson, there are also other ways to receive the “Enhanced for PS5 Pro” seal on those games that already offered optimal results on the current PS5:
- Improve the target resolution in those games that already had a stable resolution on the standard PS5
- Increase the target resolution in those games that offered a variable resolution on the standard PS5
- Increase target performance in games with fixed FPS on standard PS5
- Add raytracing effects taking advantage of the possibilities of PS5 Pro
In summary: according to these documents and the information from Tom Henderson, Sony wants to give greater presence and prominence to the titles that are updated or launched according to the new PS5 Pro model and, incidentally, encourage studios and developers to optimize those they are already doing or those that are already available. Assuring players that the seal “Enhanced for PS5 Pro” means a stable 4K and 60 FPS experience and with ray tracing.
And despite everything, it is time to insist once again that there has been no official announcement from Sony or PlayStation beyond the patents and what was discussed during the Activision Blizzard acquisition process. The same ones that already anticipated the arrival of the smaller model that arrived last year or PlayStation Portal. In any case, these guidelines apply It wouldn’t be anything crazy.
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