There’s not much room for debate: Star Wars Outlaws is officially one of the crashed destroyers in the deserts of Jakku. Ubisoft itself has admitted that Kay Vess’s adventure has not met its expectations or those of many players. This is not to say that the game is not enjoyable or that it has very memorable parts. One thing does not eliminate the other. Not everything is bad.
If you like OutlawsI want you to know that we are in the same boat. I enjoyed it to a large extent and will more than likely return when the new content arrives in the form of DLCs. There are already plans to channel and improve the current experience, so I like to think that it will be better as the months go by.
Now, I wouldn’t go down with this ship. I don’t think it’s a memorable video game like Battlefront II or Fallen Order that I can easily remember over the years. And it’s ironic because the only three missions I’m sure I’ll remember don’t involve stealth, gunfights, or open world, at least not the main theme.
The Uncharted spirit of Star Wars Outlaws
What Star Wars Outlaws reminds me of Uncharted o Tomb Raider In some missions it is not new. I already told what my experience was like in the first of these three missions: The Remains of the Ship. This adventure takes Vess to explore The Constable, a crashed High Republic cruiser Toshara.
The Remains of the Ship It is a great mission because almost its entirety focuses on platforming and showing a spectacular setting. There is no stealth or gunfights. You literally face two enemies. It is a moment of calm that is reminiscent of those moments of climbing with Nathan Drake, Lara Croft and even Cal Kestis in Star Wars Jedi: Fallen Order and Survivor.
Outlaws It has two other similar missions in its main story and better ones in my opinion. They are quite separated, but I think the time that separates them is well measured. And the fact that they are so few increases their value within the experience. This time I am not going to comment on them in such detail, but I do want to convey the nostalgia and joy that I felt as a Star Wars fan.
The Fixer It is the next in chronological order and far surpasses its predecessor. It takes place in Dune Sea on Tatooine and is especially nostalgic because it involves a Sarlacc. In case the name doesn’t tell you anything, this is the same creature that ate Boba Fett in Star Wars: Episode VI – Return of the Jedi and which also appeared in The Clone Wars y Battlefront IIamong other works of the franchise.
The objective is to enter the corpse of a Sarlacc as if it were a cave. It is especially exciting because we have all wondered what the hell one of these bugs looks like on the inside. In fact, inside you discover that this particular specimen swallowed an entire skiff. The nod to Return of the Jedi could not be more obvious.
Exploring the inside of the bug was quite exciting, although the best part of the mission occurred just before the end, on the way back. What looked like a Krayt Dragon appeared! It emerged from the depths of the sands like a Dune Sandworm. The sound announced its arrival, but I didn’t expect it to pass so close to me. It was a great moment!
Legacy It is the third and last mission on this list. It takes place in Akiva and meets all the characteristics of the previous ones: nostalgia, focused on the platform and with few moments of action, although this one has the highest dose of the three. The adventure took me to a huge droid factory, used during the Clone Wars to supply the separatist side.
The factory has been abandoned for years, but it still has many droids and areas whose structure is reminiscent of its namesake in Geonosis, which we saw in Star Wars: Episode II – Attack of the Clones. Others appeared in the series The Clone WarsFor example. Walking among so many battle droids was cool and a little tense, because you have the paranoid idea that any of them could activate at any moment.
The fact that these three missions were burned into my memory, like a prominent and bold message, makes me think that Ubisoft missed a golden opportunity when it came to focusing Star Wars Outlaws. They opted to do what they always had: open world with stealth, shootouts and lots of explosions. And I don’t think it’s bad, but perhaps the story would have been very different if the stealth and open worlds had been put aside to tip the balance towards something much more similar to Uncharted and Tomb Raider.
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