Gaming News This change in Diablo 4 is a mess, but players are fans of it!
They’re missing a feature and everything is depopulated… That’s what some players might say during the first three seasons of Diablo4 since its release. But with Season 4, Blizzard has changed things profoundly and especially with the activity of the infernal waves. A change that has been well received by players.
Diablo 4: Changes for the Hell Waves
The fourth season of Diablo 4 was eagerly awaited by players. It must be said that, on paper, it changes certain fundamentals of the game by explaining the objects recovered and facilitating the progression of the characters. Specific changes observed by players since the deployment of this Season 4 are justified Reanimated Prey. Without going into the big changes that it brings, it is appropriate to return to one of them, since it is the source of the players’ enthusiasm.
These are the modifications that affect the infernal waves. Prior to this Season 4, this content was reserved for players who had reached World Level 3. However, the latter requires completing a level 50 dungeon. IF the most experienced players can achieve this at 35-40, this still required a certain amount of game time content, which then allowed you to gain more experience while accumulating loot. Since Season 4, the Hell Waves are available to every player from the start of their adventure (you still need to have completed/passed the campaign).. An idea that Blizzard probably had after the seasonal content “Harvest of Blood” that appeared in Season 2 was well received.
When chaos and knockout rhyme with fun
And in this fourth season, the excitement is still there! Infernal Waves are not only available at lower levels, but also feature a higher density of monsters. Enough to make the experience more nervous, especially since as the demonic destruction progresses, a threat bar fills up. When it is full, an enemy general appears and undermines the ranks. While these waves are available most of the time, we can then heal evil hearts. Once three are gathered, it is possible to summon an even stronger monster (often a blood maiden), which requires the cohesion of the players present on the spot. In short, everything that makes the activity satisfying according to the community’s comments
The new boss from hell that you summon with 3 hearts is great. We never tire of placing the final three hearts on the podium and watching dozens of players sprint to fight the boss. Even better when I got to WT3 and we were all level 35-40 and could barely kill him. There must have been 15 or 20 of us who kept throwing ourselves at it and kept dying. It’s so much fun, I’ve never felt such a great sense of community in a Diablo game before. I can’t wait to continue playing tomorrow!
When 10 people fight the big boss and everyone starts maxing out their threat and all the Hellbornes start multiplying on top of each other, things get really crazy. I had 10 minute fights in the boss area because things kept multiplying. We killed the big boss, people started a new one, while we still killed 7-8 Hellborne. It’s pure chaos. I reached level 60 last night and my party of 3 finally opened WT4. I can’t wait to play more this weekend.
At the beginning of May the chief producer of Diablo 4 told GamesRadar+ that it is ready to review other parts of the game in the same way. Given this hype in Season 4, he has every reason to go in this direction. Rebelote for season 5?
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