This Diablo 4 barbarian is capable of dealing 35 sextillion damage wafers that almost cut Sanctuary and your PC in half

The Boss

This Diablo 4 barbarian is capable of dealing 35 sextillion damage wafers that almost cut Sanctuary and your PC in half

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Destroying certain demonic creatures that inhabit Diablo 4 can be somewhat frustrating due to their effects, the amount of life they have, etc. That is why some players do not stop trying combinations of weapons and abilities of all kinds in order to cause an absolute destruction.

So we have the case of the content creator Rob2628who has designed one of the most broken builds that has been seen so far in the game, because with his barbarian he is capable of deliver hits that exceed 35 sextillion damage. A number of authentic madness that is even somewhat unpronounceable due to the number of numbers that make it up.

The number in question 35.248.198.783.801.730.000.000.000.000.000.000.000, it’s so huge that it barely fits on the screen, but nobody wants to be in the shoes of the demon that is going to receive such a blow, because the strange thing is that it does not split Sanctuary in two when executing a blow as brutal as that. In addition, it is also striking because it is normal to give hosts of a few million, but not sextillions.

To show the result has published a video explaining the process to achieve something like this, since it indicates that he needed to have specific glyphs active. One of these is Aspect of Berserk Ripping, where entering Berserker mode adds an additional 20-30% to base damage for five seconds when the enemy is bleeding.

Another of them is Skullbreaker’s Aspect, which deals between 22% and 40% of the amount of bleed as physical damage on an enemy that is paralyzed. In addition, Aspect of Anemia causes damage against bleeding enemies to have a 20-30% chance to stun the enemy for two seconds.

This loop causes the enemy to be paralyzed when dealing bleed damage, which in turn deals another bleed damage which again increases the chance to stun them. In short, a loop that is what generates a truly disproportionate amount of damage which makes it clear that there is no creature capable of scratching this barbarian.

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Of course, it is not that it just happens like that, because to reach those numbers it has had to spend several minutes hitting the same enemy without stoppingsomething that has only been possible in one who was immortal, since his life was constantly staying at a single point, hence the damage has escalated to such crazy amounts.

It would not be surprising if Blizzard ends up modifying these details for the imminent Season 1 of Diablo 4, because he already warned that he intended to make all the builds in general not be so broken. From July 20 we will see how the players manage to get such spectacular combinations again.

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