This GTA-inspired cult game could have had… three sequels: they were canceled and we find out twenty years later! The players would have been angry back then…

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This GTA-inspired cult game could have had… three sequels: they were canceled and we find out twenty years later! The players would have been angry back then…

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Gaming News This GTA-inspired cult game could have had… three sequels: they were canceled and we find out twenty years later! The players would have been angry back then…

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The history of video games is one of injustices that sometimes only come to light years later. This is the case with this GTA-like game that is loved by many players. There could have been three sequels. We tell you about it here.

There have been many adaptations of The Simpsons and video games, but one is often considered the best: The Simpsons Hit & Run, a GTA-like game released in 2003 on PC, PS2, GameCube and Xbox. It would be even more accurate to speak of “GTA-lite”: even if the title has some similarities with Rockstar's flagship franchise – a certain freedom of movement in an urban environment – the main thing is to get “point A” to the point B, often on board a vehicle, over 7 levels. Doesn't matter, Hit & Run remains the highest rated Simpsons game on Metacritic to date.with a rating of 82 on PC. We particularly acknowledge his impeccable respect for the universe. And fans, get ready: There could have been not one, not two, but… three sequels.

A whole GTA-style saga?

It's the Gamespot page that brings us the news… Joe McGinn, head designer of Hit & Run, recently explained that the team at Radical Entertainment wanted to develop a sequel at the time. Better yet, The studio had complete freedom to make threewithout having to pay the license fees again (which were already spent on creating the base game). But as you understood, that didn't happen. However, the deal reached Radical's publisher, Vivendi Games. “Some crazy person in their house said no,” McGinn says. “Simpsons Hit & Run” reportedly sold 10 million copies.

A future that could have been completely different

At the beginning of the 2000s, the story of Radical Entertainment is not written alongside the characters of Matt Groening. The studio does its part with Crash Bandicoot, releasing two new episodes (not the most notable). He also adapts the worlds of Scarface and Hulk into video games. In the 2010s, the company will more or less experience its finest hour with two installments of Prototype, action-adventure games in which the player plays a kind of superhero who can transform his limbs into weapons.

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