There are few brands that can dare to enter a market dominated by Magic: The Gathering, Pokémon y Yu-Gi-Oh. Despite the fact that until recently we didn’t even know how to play it, we put the Disney Lorcana cards in that bag without blinking from the beginning.
To try to know if they will be able to stay inside, it would be good to know how it is played, when it will arrive and at what price. This is all we know about the release of Disney Lorcana.
The date and price of Disney Lorcana
The 18 of August Disney Lorcana It will hit US stores with a first wave of the release. For the next one, we will have to wait until September 1, when it will do the same in Germany, France, the United Kingdom, Ireland, Austria, Switzerland, Belgium, the Netherlands and Canada with letters in English, French and German. No, Europe is not here.
I don’t think it’s going to be a problem when things actually reach us from much further away, but in any case it wouldn’t have been bad to also have a launch in Europe and Portugal along with the rest of America. Looks like they will early next year.
It helps us, in any case, to get an idea of the price they will carry. I have come to see them for 54.95 dollars for the pack of the First season, and 29.95 dollars for a gift pack with envelopes and accessories. Add some generous shipping costs if it gives you the heat (if they replace units).
In addition to boosters and classic starter decks, 6,50 dollars the first and 19.99 dollars the second, Ravensburger will launch a whole collection of accessories ranging from covers to mats. And the November 17the set of the second season.
How to play Disney Lorcana
With a deck of 60 cards of one or two inks, now we go to that, in Disney Lorcana We will have to fight against our rival for being the fastest to get 20 Lore points. Not the one who kills the most, but the one who gets the most stories.
By turning the card to get those long-awaited Lore points, our hero will be open to any attack from the enemy in which both of them will permanently subtract their lives. If there are more damage counters on the card than life available, well Mickey Mouse hole.
To be able to play with those heroes, items and actions (there are even songs) we will have to sacrifice the cards we have in hand to turn them into ink that will later serve as manna. It seems that much of the fun will be in the duality between sacrificing cards and keeping them to play them later.
The rest, at the level of special abilities, with characteristics such as evasive or support, is similar to any other game of this style. There will be cards that only those of the same type can attack, others that can give power to another hero that is being attacked… Additional rules that, together with the limitation of inks when create decks (60 cards of one or two inks with a maximum of four identical cards), they should be able to maintain Disney Lorcana fairly balanced during a good season.
a long way to go
It is the only case in which you can truly say “I’ve been from Ravensburger since I was little”, but from Mickey Mouse puzzles to a collectible card game from the biggest Disney franchises… Let’s say there is a stretch.
To the promising idea presented during the D23 Expo to follow in the footsteps of Magic: The Gathering o Pokémon Now a gameplay is added that, despite being in the same vein, seems to want to target an even broader audience.
Getting closer to the board game than to role-playing combat, playing with mana by sacrificing cards like in Marvel Champions, seems like a very successful move to me. Those who saw too complex a game in any of the other proposals may end up falling here.
Now it remains to be seen if we are able to keep up with a game with four seasons per year. Only for the art of cards I will end up falling Now the question is how long I’ll be able to hold out, which is probably until they pull something out of Hercules or plant you with a Mickey on the Brain in Trouble.
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