This is what The Witcher 4 could look like, it’s beautiful

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This is what The Witcher 4 could look like, it’s beautiful

beautiful, Witcher

While we wait to see what The Witcher 4 powered by Unreal Engine 5 will bring, a technical demo offers us a preview that looks promisingly flattering to the retina.

The already impressive Unreal Engine 5, on which The Witcher 4 is being developed, has not yet achieved its full potential. The proof is in this amazingly realistic technical demo. This also has some similarities to a technical demo presented by CD Projekt RED.

The Witcher 4 on Unreal Engine 5 will amaze us

Two years ago, CD Projekt RED took part in the “State of Unreal 2022” presentation. This allowed us to learn more about the technical capabilities of Unreal Engine 5 and the reasons why the Polish studio chose this engine to develop its next games like The Witcher 4 and Cyberpunk 2. We were able to see a short preview of it, what this new saga would look like on the Epic Games engine. The result was extremely promising. As a reminder, here is the video in question below.

Fast forward to the present, where Digital Dreams offers us a technical demo of the current Unreal Engine 5, which contains the same atmosphere as the excerpt shared by CD Projekt RED. The video takes us to a cemetery reminiscent of the beginning of Demon’s Souls Remake. One of the most impressive technical demos to date awaits us. The photorealism here is almost tangible in both the textures and the lighting effects. Enough to make you dream of what The Witcher 4 will bring with these graphics.

Too good to be true these days?

However, to present this real technical lesson in 4K and completely smoothly, Digital Dreams has an extremely powerful and expensive PC. We’re talking about an RTX 4090 graphics card, a Ryzen 9 7950X processor and 32 GB of DDR5 RAM clocked at 6,000 MHz. A configuration that is obviously not achievable for everyone. Technical demo required, you should not expect games on Unreal Engine 5 like The Witcher 4 to appear as is.

On the current generation of consoles, Hellblade 2 in particular taught us that such a graphical punch would only be possible through concessions on fluidity. Since The Witcher 4 isn’t coming out anytime soon, the PS6 and Xbox Series 2 may have arrived by then. Let’s hope their technical sheets are robust enough that a technical demo of this visual quality then becomes standard. The future will show.

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