Todd Howard explains why the development is not very far advanced

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Todd Howard explains why the development is not very far advanced

Advanced, development, explains, Howard, Todd

But history has given us every reason to be cautious: just because a game is announced at E3, as expected, doesn’t mean it is well advanced. Todd Howard may repeat, no one seems willing to acknowledge that The Elder Scrolls VI belongs in the distant future. Very distant. In the face of denial, only one strategy is essential: repetition.


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Announced in 2018 and immediately announced that it would only arrive after the release of a certain starfield – which we now know is slated for 2022 – the Elder Scrolls VI was then referred to as “in the conceptual phase” by those interested. Just interviewed by the very British The telegraphHoward gets to the point, saying teams are still just a planning phase. It’s not because of warning you.

A little further from the canvases

Three years ago, the director of Starfield affirmed that before a new episode of the famous western RPG series begins, it is first necessary to master a new technology that is now the first engine for the space role-playing game:

The technology of Creation Engine 2 is designed for both games, so to speak. It is a new basis for work. Most of the development is now focused on Starfield, but the two projects are intertwined and everyone is working a bit on everything.

And yet the market launch expected for November 2022 does not mean the end of the work on this brand new engine:

We are optimizing it to deal with these huge open worlds that we love so much and to make real leaps: not only graphically, but also in terms of processor and data flow. This engine is the most ambitious since Oblivion’s to carry our first new license in 25 years and the return of The Elder Scrolls.

And because history has shown us that some of the players only hear what is important to them, Howard concludes:

It’s good to think that The Elder Scrolls VI is still in the design phase, but we wonder about the technological aspect: “Can we do something like that in the game with this engine?”, these are the questions we ask ourselves. Every new game will improve Creation Engine 2, The Elder Scrolls VI will be one of them.

This should help clear up the situation and understand why we have to wait many years before we can figure out if the Skyrim sequel can give us such a daunting adventure as expected and an introduction well worth that Web flooding the same thing for another … ten years? Once again, it’s Todd Howard who says that.

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