Back 4 Blood looks very powerful, so we want to know more.
Last week’s 4 blood back The closed beta is very popular in my circle of friends. In this regard, we are not alone, because at the peak of Steam, nearly 100,000 players logged in to play games at the same time. This record has been broken by the public beta and is now live.
I was particularly impressed by the depth that the deck building system brought to Back 4 Blood. It elevates the game from a simple, excellent cooperative shooting game you like to play to a game you will consider when you are not playing.
Therefore, as the public beta is underway, we think we should ask Turtle Rock Studios some of the most common questions. Some of them are our own, while others are what the online community has always wanted to know.
I interviewed the lead producer Matt O’Driscoll to try to get some answers. This is what I learned.
Cross-platform games are available for all platforms, including Windows (Game Pass) to Steam.
This is one I am particularly curious about, because many games consider the Windows Store Game Pass version as their platform and do not allow cooperation with Steam. In Back 4 Blood, everyone can play together regardless of the platform.
The previous generation is still the same game, so PS4 and Xbox One are not at a disadvantage.
Matt O’Driscoll clarified that although you can expect lower frame rate targets for previous generation consoles, the game code that runs on all platforms is the same. This means that the number and power of zombies will not be adjusted according to the platform, so these players do not have to endure any inconsistencies in gameplay.
How does the free DLC system work?
A few weeks ago, Turtle Rock confirmed that players with Back 4 Blood DLC can invite non-owners to play with them.
This is big news and is usually rare for cooperative games. However, if you don’t own the DLC, you won’t be able to search for games that run this content. I hope you can find games in it. You need to get an invitation from a friend who owns it.
What does it have to do with dedicated servers?
When I played the Back 4 Blood beta with friends from all over the world, when I was invited to their Castle of Hope (the central area of the game), I noticed that the ping is very high. When the ping exceeds 150 milliseconds, the game even fails. A warning icon is displayed.
However, when the run actually started, everyone’s pings were standardized, so I asked O’Driscoll to clarify what actually happened there. He confirmed that although Fort Hope runs on the host’s connection, once you make a match, the game will allocate a dedicated server.
The FOV required by the console is confirmed.
This is another issue Turtle Rock is concerned about, especially on PS5 and Xbox Series X. Although O’Driscoll was unable to give me the answer in some way, he understood that this was a common request from console players and stated that the team is investigating it.
The robot will be improved.
The robots in the Back 4 Blood beta are not very smart. They can photograph and mark items for the team, but you can’t rely on them to do more. This is what Turtle Rock is doing-this is one of the team’s current big projects-O’Driscoll said the release day robot will be smarter than the beta.
The difficulty balance will be adjusted.
Compared with alpha, the first difficulty (survivor) of the Back 4 Blood beta is too easy. The medium difficulty (veteran) is fairly balanced, but the third option (nightmare) is too challenging.
Difficulty is one of the areas Turtle Rock will adjust using beta feedback. Although O’Driscoll cannot promise specific changes, he said that survivors and nightmares will see the most changes.
The statistics screen will be expanded at the end of the round.
If you are a fan of Left 4 Dead, you may miss the very detailed round-end statistics screens of these games, which show many fine-grained statistics, especially in friendly shooting. The current equivalent in Back 4 Blood only highlights one statistic for each player, and then switches to a larger view that provides more details, but it’s not enough. O’Driscoll said that this screen has been updated since the beta, but would not say how much it will expose.
What happens when it is published.
I can’t confirm the number of actions or missions available in the full game, but O’Driscoll did say that you can definitely expect more special zombies, obviously there are other battles and remaining cleaners.
There will be some kind of free post-release content.
Although O’Driscoll said that the team’s current focus is on release day content, he does confirm that you can expect some free content to come. This may come in the form of cosmetics, but Turtle Rock has not finalized these plans.
You can download and play the Back 4 Blood public beta before Monday, August 16. The full game will be released on October 12.
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