Ubisoft is also dedicated to the increasingly important area of cloud technologies and, with Ubisoft Scalar, has presented its own approach specifically for the gaming sector.
Ubisoft Scalar was announced shortly before the Games Developers Conference (GDC) – and for one important reason: the cloud technology is specifically dedicated to game development, so it is aimed at developers. Thanks to the new technology, the power and flexibility of cloud computing will be unlocked for Ubisoft’s game engine. This should also reduce the players’ dependency on the hardware; This should open up new opportunities for developers.
Led by Ubisoft Stockholm and in collaboration with Ubisoft Studios in Malmö (Ubisoft Massive), Helsinki (Ubisoft Redlynx), Bucharest and Kyiv, the Ubisoft Scalar team aims to create a new game development structure focused on creating ideal game designs and experiences instead of working along traditional production constraints.
The technology is based on a microservices architecture that independently moves each component and system of traditional game engines to the cloud. This moves from the closed single-processor systems of today to a decentralized model encompassing a potentially unlimited number of computers. Games using this technology can therefore use an almost infinite computing power to overcome previous limitations in all aspects, so that it will be possible to create huge virtual worlds up to extremely realistic simulations and environments.
Furthermore, the technology is scalable and has various dynamic services that are optimized based on the activities of players and developers. This means that only the computing power that is actually required should be used in real time. Thanks to cloud technology, developers will even be able to install updates for their games without having to interrupt ongoing game sessions.
The technology is now gradually being made available to all Ubisoft Studios. Ubisoft Stockholm is already actively working on a new IP using Ubisoft Scalar.