The first real trailer for the upcoming cop thriller Unrecord is currently going completely steep and is triggering some discussions. Above all, the authenticity of the game scenes is doubted and the developers have now reacted to it.
The gameplay trailer for Unrecord, which was released recently, is causing heated discussions on the net. One of the topics is the question of whether it is actually an in-game scene or just a well-made fake.
The question arises mainly because of the almost photorealistic graphics, but also the unusual movement and perspective and how the scenes shown can be implemented in terms of control at all.
The question of whether the game scenes are real or fake concerns quite a few users – some claim that this is never a game, others take the view that the Unreal Engine 5 is quite capable of delivering such authentic graphics .
The developers have now reacted quickly. DRAMA boss Alexandre Spindler has published additional material on Twitter showing the scenes shown directly in the Unreal Engine editor. Spindler uses the free camera there and also plays a few seconds himself to prove that it’s not a fake, with the comment “For those who thought Unrecord was fake or a video, sorry”. Well countered …
The developers also have one in parallel more extensive statement on Steam published. It’s not just about the question of whether the video is a fake or not. The theme of the game itself in connection with the ultra-realistic graphics is also addressed, including with regard to the ongoing controversies surrounding the police force in the USA with regard to racism and police brutality:
Being a French studio aimed at a global audience, the game isn’t about foreign politics and isn’t inspired by real events. The game will avoid any unwanted themes like discrimination, racism, violence against women and minorities. The game will not have a biased or Manichaean take on crime and police violence. We also respect and understand people who may be disturbed by the game’s visuals. Art cannot fight against interpretation. […] In films, series and novels, audiences generally trust the intelligence of the point of view when it comes to detective, gangster or police stories. Why not in a video game too?