renew: PQube has responded to our request for comment with the following statement:
“We are delighted to be working with Corecell on our first project and Corecell is very pleased with this success. We are delighted to be working with Corecell again on Eternal Blade 2, despite delays and quality issues, we are working hard Release the game for them in October 2019 as per their request.
During a post-launch meeting in January 2020, Corecell acknowledged significant product quality issues and agreed to deliver critical fixes to make the game commercially viable. Unfortunately, these fixes never materialized and Corecell remains unresponsive. Despite poor reviews and sales, PQube is prepared to pay the full guarantee for the game and release the PC version at PQube’s option in the agreement. Corecell agreed in March 2020 to provide the PC version to PQube, but then went ahead and listed and released the PC version itself without further discussions with PQube.
Over the next 2 years, PQube made and sent numerous proposals and support agreements to return the rights to Corecell at their request, but Corecell did not acknowledge these. Still, despite all the challenges and lack of communication from Corecell, PQube released its rights to the console version to Corecell before the term of the agreement expired. We are still willing to support Corecell in any way possible.
In our 12 years of publishing and publishing history, we’ve worked with numerous partners and released over 200 games. PQube has a proud history of working with developers large and small. From established global IP, to supporting independent projects from smaller teams – we will continue to release multiple projects and sequels to existing partnerships, a testament to the continued strength of our relationship and our development partners with us A strong bond between a passionate and diverse team at PQube.
We always strive to provide focus and commitment to maximise results for our partners and provide them with comprehensive support through all stages of the product life cycle. When challenges arise, which have been inevitable in the gaming industry for so long, we always seek to resolve them in a fair and reasonable manner.
We will continue to focus on doing a good job for our partners. We continually strive to develop and improve all aspects of our business and are fully committed to providing the best service and success to all of our partners. “
source article: Another slew of allegations against UK indie game publisher PQube. This time, the abuse allegations came from Corecell technologywho have their standalone action titles Eternal Blade 2 PQube was published in Europe in 2019.
According to an official post published by Corecell Technologies a few minutes agoCorecell claims that PQube “only paid a fraction of the minimum guaranteed minimum signing milestones when we sent them the game, and they never paid the remaining milestones”.
Generally speaking, in the context of video game marketing and distribution, a minimum guarantee is an agreed-upon amount paid by the publisher to the game developer during the partnership process. This is the minimum guarantee of funding, which is used to provide developers when they reach certain development milestones.
Corecell Technologies also claims that PQube holds the distribution rights to Aeterno Blade 2, stating that “PQUBE has offered to hand over distribution control to us only if we agree to keep the matter confidential, but we no longer wish to be involved in any transactions with PQUBE. We knew something was wrong, but as a small independent developer, we couldn’t pay the legal fees to fight in another country.”
Just about a week ago, another developer behind A Space for the Unbound took to Twitter to express his displeasure with PQube. First reported by VGC, the studios claim that PQube “deliberately withholds information about grants and uses them as leverage for their own commercial interests.”
PQube later responded to the VGC saying that it “fulfilled all of our publishing agreement obligations and supported Toge Productions at every stage of product development, including their delays and difficulties.”