Fatshark has paused development on Xbox Series X/S versions Warhammer 40:000: The Dark Tide and the first seasonal content drop.
According to the developer, it “failed” to meet the expectations players had for the first-person action game by failing to deliver a game that “millions of people could enjoy.”
Studio CEO and co-founder Martin Wahlund said the team set out to build a “highly engaging and stable game” with a “depth” that players could play for weeks rather than “hours.”
Wahlund said in an open letter that the team feels it hasn’t quite created the experience, so over the next few months it will focus on addressing player feedback.
In particular, it will focus on delivering a full crafting system and a more rewarding progression loop. The team will continue to work on game stability and performance optimization.
Fatshark will also suspend the upcoming release of premium cosmetics. Wahlund said the team couldn’t “continue down this path” because they knew they hadn’t “addressed the feedback in the game.”
The first-person action game was originally targeted for a 2021 release, but was pushed back to spring 2022, then to September. It launches on PC in November as Day One of PC Game Pass.
The game focuses on a team of Inquisition agents investigating a possible Chaos invasion on the Tertium hive city of Atoma Prime. This story develops and will continue to develop on a weekly basis.