Was Elden Ring Nightreign inspired by mods? I'm not sure, but it would certainly be a dream come true for seamless co-op and random players

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Was Elden Ring Nightreign inspired by mods? I'm not sure, but it would certainly be a dream come true for seamless co-op and random players

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The world has had enough of Elden Ring, and FromSoftware obviously can't get enough of it. At last week's Game Awards, they announced a cooperative roguelite game set in a parallel world to the events of this massive RPG: Nightreign.

This year, I replayed Elden Ring countless times while preparing for the DLC Shadow of the Erdtree. Still, replaying it wasn't enough to satisfy my desire to keep beating boss after boss, which is where the seamless co-op mode and randomized mods finally come into play. My friends and I—almost ten of us—were ready for what was to come. Become the most epic co-op game ever. You can only imagine what that was like.

Due to a lack of coordination, bosses respawn mid-battle thanks to others taking a break at the Grace Station, and it took us a shameful time to actually get on with beating up old Margit. I was exhausted, which is not what you want when you step through the yellow fog door of Elden Ring. first Enemy.

After that first chaotic meeting, our team immediately shrank—four of us, then three, and finally just two. Being a determined duo who like a bit more of a challenge, we decided to randomize everything except the fog doors. Sure enough, our first random run in seamless collaboration was completed within a few days, although we only had one obstacle left: Malenia.

Malenia is one of the first bosses we encounter, hanging out in the early game areas of Morne Castle with her health appropriately reduced. It didn't make her any scarier when we tried to take her down, and we unanimously agreed to make Malenia the final boss of the game. This was a mistake, as after rendezvousing with Morgot (in place of the Elden Beast) and returning to Mania with full size and powerful weapons, she was rather underwhelming in combat.

This was the start of another random run of Elden Ring, which I actually haven't finished yet as the DLC caught up with me pretty quickly.

Let's get back to the point. I'm excited about Nightreign. This is where everything is going. I'm certainly not the only one who does this. The experience of some of Souls' biggest and best bosses collaborating in a world adjacent to the events of Elden Ring? Not only is it cooperative, but you're telling me this new game takes the form of a Roguelite? I think dreams really do come true. Sign me up and take my money, FromSoftware.

My experience playing Elden Ring in co-op, with its randomly generated items and bosses, was easily the most fun experience I had outside of my first time playing Elden Ring (and I really hope I can do it again). So the fact that a co-op Elden Ring game is actually coming to fruition – where every Nightreign experience is different from the last – without the need for mods or frills of any kind, not only makes me excited for the game itself, but I hope Being able to experience it all with so many different friends.

It's hard not to think that FromSoftware may have understood what fans want for a co-op mode, having seen firsthand how much fun players are having with the game, the randomizer, and other mods. If that's the case, it only makes me more hopeful for the future of Nightreign and FromSoftwares.

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