Ranch
By Sherif Saed,
Monday, March 30, 2020, 15:13 GMT
Ranch
With a little work, you can pretend that Doom Eternal is a classic remake.
At best Eternal doom Its predecessor, Doom 2016, attracted the spirit of the original game with its speed, aggressiveness, and harsh fighting power, but the original gameplay was very different.
This is an unavoidable fact, but just like YouTuber LeonardoETC's new video show, you can get the best of both worlds. LeonardoETC decided to remove Eternal from everything it could not find in the originals (Doom 1 and 2) and increase the movement speed to 49.5mph at the time. The number is calculated based on Reddit user Phytor, just in case.
LeonardoETC will not use any jumps (unless required by level design), dashes or glory kills. They also only rely on the weapons that appeared in the first two games, so there are no heavy cannons, crucibles or any newly added weapons. The Super Shot pistol is of course there, but the meat hook is still idle.
To keep it beautiful and authentic, LeonardoETC disabled the crosshairs and placed the weapon model on the right side of the screen. Most importantly, they even managed to superimpose classic sound effects on the visual effects and animations of Doom Eternal. Fascinating. If nothing else, it helps explain how restarts differ from the classic version, but are similar.