In 2015, the Acid Nerve studio made a unique proposal with Titan Souls, an action game that had the peculiarity of bringing everyone to the same level as your avatar and the titans were defeated in one fell swoop. Six years later, the British returned with Death’s Door, an equally nervous title but with life points. And crows. And enemies in the shape of a cathedral.
At first glance, the new production of Acid Nerve begins like any other day when the young soul hunter raven that we embody arrives at the office drunk and is stolen in pens by the entire management. It must be said that the work environment is not rock’n roll and its monochrome harmonizes perfectly with the gloom of the surroundings. For a while it feels like a public service waiting room. Atmosphere.
Shut up, the grumpy one
A few spat (I promise, I will stop) later our bird gets a new mission assignment and therefore leaves the offices tidy for some outdoor activities. The possibility of justifying the title of the game is therefore easily given, since the office (…) serves as a central hub: in addition to charging the batteries and starting up, the gallery of doors enables a hostile and networked person. join world, via unlocked doors.
As soon as you get rid of the grumpy one The door of death is finally taking on color and allowing you to benefit a little more from its unique artistic direction: the game has taken an old isometric approach and is characterized by an amazing play of textures that is not designed to reflect light , but it instantly enables the elements of. to distinguish the decor and undo the enemies. And it is that they are numerous, the Zozios.
Bad Omens birds
Our representative of the administration of the afterlife can initially count on a classic combination of bow and sword in order to defeat his enemies with quickly recognizable patterns. In contrast to Titan Souls, The door of death opts for a more classic system of hit points that allows you to get some hits before you have to start over. And that’s a good thing, because the vile crow, unfortunately, tends to go too far with each thrust, a minor adjustment problem that takes time to adjust.
If you pass this first surprise, the game takes off quickly in order to quickly find its cruise rhythm: On the ground or in the air, the enemies are enchanted and let the two approaches, distance and body – body be tested. Whether it is about dodging with a simple throw or shooting an arrow, a mandatory cooldown will force you to rethink your strategy a little beforehand and will keep you well balanced. Likewise, it is impossible to spam silently from a distance, as arrows are only reloaded during body-to-body attacks. Smart, we tell you.
The Colossus Drouille
If the base mobs let go in a few, well-placed moves, the few bosses who underscore the progress must be delayed: within a closed arena, the attack patterns, which change over time, must be deciphered even faster than the good times. Like the mini Sagrada Familia that drew everyone’s attention when the game was presented, the toughest opponents will benefit from a very efficient design and see their armor crack to reveal a bright pink that contrasts with the surroundings more subtle shades, gives motivation and a valuable indication of the outcome of the fight.
And so as not to spoil anything, both the action and the exploration are carried by a soaring TRS soundtrack – perhaps that of 2021. Leaving the field open for the moment, the flutes and clarinets make the heart a joy for the sweet one To illustrate the desolation that reigns down here. The game does not hesitate to play on opposites, as evidenced by the splatters of blood that systematically stain the ground as the enemies disappear to create a formidable effect. There is no saying: It’s a question of atmosphere, we are served like Madame.
The school of cardinal points
The formula may be classic, but devilishly effective, thanks to a constantly overlapping level design between abbreviations and unlocking doors, which of course promotes progress thanks to an ingenious inclination. The isometric dimension of The door of death even offers some surprises: by exploring the hidden side of each structure, the player is sometimes rewarded with a quarter bonus that increases life and magical powers. This will undoubtedly be necessary to overcome the three main enemies of the adventure, which are spreading to the winds and whom we already meet too late …
WE ARE WAITING FOR … CAKE
Undoubtedly, Death’s Door promises to be at least as nervous and intelligent as expected. The formula developed by Acid Nerve is undoubtedly not the most original, but the careful execution and the perfectly mastered rhythm of the adventure make you want to return again, not to mention the visual and sonic atmosphere. Fortunately for us, the final version will arrive on July 20th for PC and Xbox One. Bah cra?