Obsidian knew what it was getting into when it was developing Fallout: New Vegas, but that didn’t stop it from sticking to its guns.
While games take a long time to make these days, Fallout: New Vegas was at the opposite end of the spectrum, taking only 18 months to develop, which was far too fast even for the time. The end result had a lot of bugs, which Obsidian knew it had to accept, but also reused assets from Fallout 3 – and in a recent interview with Edge (via GamesRadar), director Josh Sawyer knew this had to be the case if it was ever going to be release, especially considering this may be his last chance to helm a Fallout game.
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“I know people are going to say ‘Hey, this looks just like Fallout 3.’ And there are a lot of complaints about bugs,” Sawyer said. “It’s very frustrating because it’s not like we’re unaware, but you always have to prioritize things.” That doesn’t mean that’s stopping Obsidian from doing exactly what it set out to do, because the developer wants to One of the big things that was accomplished was making the game highly replayable. “All of our jobs involve complex and free-form missions, critical paths, and faction alliances.
“These are things that, if you only play it once, you’re like ‘Yeah, who cares anyway?’ So people do need time [to] ‘Oh wow, you can actually just go straight to the strip. ‘” Freedom is especially important to Sawyer, as he points out that “you don’t even have to walk the critical path. You can kill anyone in the game and the game will take responsibility for it. We put a lot of emphasis on the freedom to play the game the way you want, and I think that’s what’s stood out over time. ”
Since then, Fallout: New Vegas has clearly become the most popular entry in the series, and many are hoping that Obsidian will be able to make a new Fallout after being acquired by Microsoft (although I think it may be a little busy making Avowed and The Outer Worlds these days).