Hello everybody.
With the free update 3.0 planned for the end of the month, the Monster Hunter Rise on Switch scenario is entitled to its “real” ending.
Even if I’m curious to see what’s going to happen, I have to admit that the scenarios in the main MH franchise (MH stories completely vanished) are mostly pretexts for monster hunting and few players have everlasting memories. Even so, I have a lot of tenderness for the story of MH 4U, which had a simple but effective tendency that was to justify the heroes’ motivations with an uppercase “A” due to its keen taste for adventure. So we were dealing with a “One Piece” joke monster hunter, with his wandering caravan that roams the world just to enjoy the risk and mutual help between the various indigenous peoples of the MH universe.
The franchise has an extremely rich universe, but it builds and evolves over time to meet the playability restrictions that each new game brings with it. The gameplay is therefore predominant. As a result, players will have the same codes regarding the MH Universe, but will not necessarily interpret its world and consistency in the same way. This makes it the ideal breeding ground for nourishing players’ fantasies and sometimes reinventing the adventures they know or inventing new epics, but with a different gender perspective (fanfiction).
Suddenly we shouldn’t be surprised if Yoko Taro (including the screenwriter of Drakenguard and NIER …) does a little exercise with style. While playing MH Rise, he watched the latter’s story and suggested a rewrite that would affect the universe of Rise as well as the player’s experiences. He posted it on his Twitter account on Sunday, May 9th
I offer you a French adaptation that I produced from an English fan trad and the Japanese original text under Deep L.
Fantrad English by GaijinHunter
“”While I (Yoko Taro) is playing MHRise, here’s a story I imagined:
– – After the tutorial there is a calamite (Le Mode Tower Defense de Rise) and Fugen sacrifices herself to save everyone. In fact, he dies due to a mistake by the player.
– – Be the daughter of the dango (Yomogi), be the child of Place Pilpoils (Iori) dies. Those who do not die become depressed and set fire to the village of Kamura. The vocal part in the specific music of Place Pilpoils is no longer played.
– – The final boss is coming, but nothing you can do will harm it. You can sacrifice one of the Wyverian twins (You have to choose between Hinoa or Minoto) to turn it into a weapon that damages it. Once the weapon is made, the music of the main village will stop singing.
– – When the main characters disappear, they will be replaced by generic villagers. They all come to the conclusion that the player is a threat to the village. You start restricting items and weapons, which makes the game more difficult.
– – In the more difficult quests, the monsters you face can speak. They will then explain to you the “real meaning” behind the monsters and the village of Kamura. The player will then understand why the hero has a voice in this game (Note: This is the first time in an HD game that the player character has spoken in-game.)
– – After all quests in the village have been completed, Kamura ends up in the fields of ruins and only multiplayer is available. A sterile world expands, with players who have lost everything wandering in suspension only to kill monsters. (Then droul to finish the title)“”
Peros, I’m not a fan. I understand the creative process behind it and the persistence to make the player understand the nature consequences of their actions, but I’m not a fan of the depressing / desperate costs they want to add to the game. But it has remained interesting and informative as a process. and clearly shows the desire to combine gameplay / universe with an mta consistency in terms of the sounds.
And you what do you think