Cyberpunk 2077 recently announced the release of Update 1.1 on, now it has appeared. In addition to bug fixes, the patch mainly focuses on the Improve game stability. Quality of life improvements and the like are not part of the new version.
According to the developer CD Projekt Red, the update forms the basis for the upcoming patches. Version 1.2 and the subsequent updates will continue to work on the bugs of the game.
What does update 1.1 bring?
At this point, we’re only going to cover some of the bigger changes in the update. The full Europe patch notes can be found on the second page. They not only list the changes for the PC version, but also those of the consoles and Stadia versions.
How big is the update?
- Steam: about 6 to 9 GB
- GOG: 1.1 GB
- Xbox: 16.54 GB
- PS4: 16.84 GB
Less plot stoppers
Numerous quests in the game have suffered from bugs in the past that made them impossible to complete. The development studio has now fixed such problems in the following quests:
- Epistrophy
- I’m waiting for Pelen
- Pyramid Song
- Poem of Atoms
- Down on the Street
- The handover
- The Beast in Me: The Great Race
- A Day in the Life
- Space Oddity
- Mission: freedom of the press
Improved stability, fixed causes of crashes
The game should now use your memory much better. Numerous sub-systems have been adapted that are related to characters, interactions, AI, road traffic and the like.
Straight Owners of Nvidia graphics cards could also have fewer crashes to contend with. An error was corrected that could lead to crashes when loading the cache while the game was starting.
There should also be fewer crashes when loading saved games and starting and exiting the game. The team also declares that crashes related to the last possible save point in the game have been resolved.
You can even play Cyberpunk 2077 with hardware that is nine years old. We have tested for you how well the game still runs:
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Cyberpunk 2077 hits nine-year-old hardware – can that go well?
Scores get smaller
The developer also fixed another problem with the savegames. Only Hotfix 1.06 took care of a bug that destroyed your saved games if they got too big. Update 1.1, however, now fixes the reason that the saves could get so big in the first place.
Cause of the problem was a modifier that indicates whether an item was homemade. However, the developer does not go into any further detail in the description.
No salvation for defective scores: Update 1.1 cannot repair saved games that were broken before Hotfix 1.06. This is unlikely to change in the future either. So your only chance is to use an older save that is still working.
What’s next
The developer announced a rough earlier this year Roadmap for Cyberpunk 2077 at. Update 1.2 will initially follow Update 1.1. After that, there will be more patches and improvements. In addition, the previously announced free DLC is to follow in 2021.
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How Cyberpunk will continue from 2077 to 2022
In the plus podcast, Michael Graf and the management consultant Human Nagafi explain to you why CD Projekt Red now has to change something in its way of working and communication.
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