At this stage of the introduction of the new generation consoles, the issue of compatibility is at the heart of the debates. Like many backward compatible games, their loading times are reduced, what improvements do they achieve on newer computers, many questions are asked. In terms of the increased frame rate, Microsoft’s new consoles appear to have an edge over their direct competitor.
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On the selling points of the PS5 and Xbox series X | S from Sony or Microsoft includes the option of offering games with 120 frames per second. However, on the PS5 side, only next generation games can have this frame rate, while this feature on Xbox Series X | S can also be activated on Xbox One games.
Among the titles affected is Rocket League. Psyonix recently announced that its game will receive an update that will bring it to Xbox Series X | S can run at 120 fps, which is not offered on PS5. Asked about this subject by the British side EurogamerThe American studio explains that the reasons for the difference in processing are in the way the machines manage backward compatibility:
The main focus of our team this year has been managing the transition to a free-to-play model and updating key features like our tournament system. As a result, we had to make difficult decisions about what else we could do. Enabling 120 Hz on Xbox Series X | S only requires a small patch, while enabling on PS5 requires full native porting as backward compatibility has been implemented on the console. And unfortunately that wasn’t possible because we focused on other things.
Possible AND necessary?
To conclude, To make Rocket League playable at 120 fps on PS5, you would have had to create a full-fledged PS5 version of the game
He says Microsoft built such features in ahead of time to give screenmakers an idea of what to keep in mind with the arrival of the next generation of games. He adds that on paper, Sony could run PS4 games on PS5 at 120 fps. But that the game isn’t necessarily worth the candle in terms of resources needed:
It would theoretically be possible for Sony to adjust this. PSVR games can still run at 1080p and up to 120 Hz, but that would take some work. And I imagine the real question is whether the technical resources currently focused on the PS5 could be redirected to the PS4. It really seems that the ball in this story is in Sony’s court.
What do you think of this situation? Do you think Sony would be interested in making it easier to enable 120 fps for backward compatible games? In your opinion, can such a frame rate give gaming a second commercial and popular youth for gaming? Tell us everything in the comments below.