Why is the launch of some videogames delayed?

Geralt of Sanctuary

Why is the launch of some videogames delayed?

delayed, launch, videogames


Angry face in The Last of Us: Part II

No, that a long-awaited game is delayed is not funny to anyone, but there are many variables that can make a title have to wait to be put up for sale, as it is well demonstrated the coronavirus crisis that we are going through and that it has come to put in check the future premiere of consoles like PS5 and Xbox Series X, or that it has managed to postpone the arrival of the Amazon MMORPG, New World until August 25.

In the case of this pandemic that has invaded half the planet, delays occur due to lack of personnel or lack of means to continue developing each game at a normal rate that allows its release on time, however, there are also harder and indefinite delays such as the one suffered by The Last of Us: Part II for unknown reasons, although Sony and Naughty Dog have insisted that They will do their best to get it into our hands as soon as possible.

Very varied problems

It is common for distributors and development studies do not give too much information about the delay of a specific game to try not to create discomfort in the gamer community, especially if this delay has a nature of pure marketing or rating problems. However, we assume that the highly anticipated case of The Last of Us: Part II, at least after the official statement, is due to a problem in the product distribution chain, preventing a large-scale launch, as it deserves the title of Naughty Dog. However, their undetermined delay It makes us think that it may be experiencing some other problem in its development or that need to iron out a lot of rough edges, as is the case with the postponement of Vampire The Masquerade: Bloodlines 2.

In fact, another of the most common factors in delaying a premiere is the existence of numerous bugs and bugs in the games, so companies prefer to give a new date for the title in order to offer the best experience to fans and avoid both negative reviews and really poor sales. A curious case is that of the disaster of the arrival of Fallout 76, because the number of problems of the title made it would be a horror to play it in that state, but Bethesda, who had been warned of everything, decided to get it the same and not delay it, creating a wave of criticism so powerful that it even forced return the money to the most pissed off with the matter.

It is also not uncommon to see that a title is delayed due to low ratings or opinions generated by your previews, demos or any other product used to present it prior to launch, which is usually almost a death sentence, unless the game manages to overcome those details and offer an experience to match. In this area they could also enter the high expectations of fans before a video game, so it is common to see delays in large caliber titles like Cyberpunk 2077.

Another common factor is need to locate the games or fold them in a specific territory, which makes them postpone their release date to make sure they have a round product and that it will do a good job outside their borders. This usually happens with games from Japan mostly, as they try to dub their characters' voices into English (or other languages), as well as they may need extra time to create subtitles in a wide variety of languages, which takes time. Generally these delays do not usually provoke dramas in the gamer scene, at most absolute desire to be able to play it as soon as possible.

Delays, complicated travel companions

The worst case scenario, in our opinion, is when a delay lasts forever and culminates in the cancellation of the title, as happened with the promising ScaleBound for Xbox One, something that is not pleasant for anyone, nor for the studio that develops it, nor for the fans who waited for it like May water. In cases like Scalebound it is not uncommon to sense that the extreme hype of his premature announcement it was the final cause that he couldn't finally see the light.

And is that a delay is not always negative, as long as it is done for reasons that address the quality of the final product and not the pure creation of hype and speculation with the game. In fact, numerous games have benefited or will benefit from a delay in their launch in the face of improve its gameplay, smooth roughness or offer a better locationTherefore, as consumers, we should begin to avoid being victims of hype and respect prudent delays that ultimately will impact on ourselves and the satisfaction of knowing that we have spent the money on something worthwhile.



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