Why Resident Evil 3 Remake has eliminated decision making

Geralt of Sanctuary

Why Resident Evil 3 Remake has eliminated decision making

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Jill Valentine Resident Evil 3 Remake

One of the most anticipated remakes of the year, with permission from Final Fantasy VII Remake, is approaching zombie step. We have already been able to live an advance of the tension and the action of the return to Raccoon City, as we tell you in our impressions of Resident Evil 3 Remake. Jill Valantine's nightmare returns to consoles and PCs with many changes to get a better experience in all aspects, with changes among which one is unexpected: the elimination of decision making.

Those who will play the original on PlayStation will remember that it was possible to make decisions at certain moments in history that could lead to different endings. However, that option has been ruled out in the remake. In fact, there will be no alternative end in this game. Peter Fabiano, co-producer of RE3 Remake, explained in an interview with Gamepot the reason. And they have done it to have a more consistent and cohesive history.

Resident Evil 3 Remake Gallery 01

According to Fabiano, «the director wanted to tell a story consistent with Jill, and how she and Carlos are able to overcome Nemesis and escape from Raccoon City ». With this remake, the team wanted to focus on maintaining a unique and solid plot line: «We wanted somewhat cohesive, so that you have a singular and more consistent narrative ». Trimming, yes, but done in order to give more strength to a plot in which fear and tension prevail.

Nemesis, the threat that has become more dangerous in this remake, is the cornerstone of this story. We will have to see what is the line maintained by Capcom to build the end of this delivery, as well as if this will influence possible deliveries of the saga. Will they connect this remake of Resident Evil 3 with any future game they are preparing?With that rumored Resident Evil 8?



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