Will AI steal developers’ jobs? They create video games in real time and Doom is their new victim

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Will AI steal developers’ jobs? They create video games in real time and Doom is their new victim

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Game News Will AI steal developers’ jobs? They create video games in real time and Doom is their new victim

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Artificial intelligence is the latest phenomenon in the technology industry, so all companies (or almost all) want to develop their own AI. Recently, Google made a major breakthrough by introducing a game engine based entirely on this principle.

Doom runs on everything

To always present yourself quickly as an innovative and technologically advanced company, Google recently revealed GameNGen, a neural model that aims to become a full-fledged game engine. Basically, GameNGen presents itself as an engine capable of generating the graphics and functionalities of a video game itself. The American company offers some short gameplay videos designed to demonstrate the capabilities of their engine, which runs on artificial intelligence. based on a replica of the Downfall in 1993 for his first demonstration.

Of course, sometimes the image turns into a blurry mess and certain objects appear and disappear randomly if they do not simply move on their own. But if we invest enough time and, above all, astronomical amounts of money in the development of artificial intelligence, In the end, we will succeed in perfectly recreating a 30-year-old game.

Dampen your expectations

Seriously, while it can be impressive to see the gameplay of a game for which no assets were created, The quality of the final rendering raises several questionsFirst, the first project under GameNGen is based on an extremely famous game for which thousands of assets are more or less freely available on the Internet: What possibilities does the same engine offer in case we want to create an original work for which there are no assets? ? Secondly, Downfall dates back to 1993 and in the 30 years that separate us, video games have undergone several major graphic evolutions: to what extent will GameNGen be able to be at the level of the rest of the industry, not only graphically but also graphically? to respond to developments in competing engines that are not based on AI ?

If one could answer that this is only a trial run, an attempt to prove that creating a game using AI is possibleIt remains to be seen how quickly (or even if) AI will be able to produce coherent and consistent images, to what level of detail and at what frame rate it will be able to produce these images. As a reminder: The Downfall The games created under GameNGen required training of the AI on the original game and the final result runs at just over 20 fps. An embarrassing limitation, because it makes the creation of the game dependent on its previous existencewhich mars a pretty remarkable achievement, as it is still a continuous generation of images and interactions.

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