Wonderful 101 Remastered Edition Review

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Wonderful 101 Remastered Edition Review

Edition, Remastered, Review, Wonderful


I have always liked the fact that in recent years, Platinum Games ’best efforts have been left out of one of the craziest consoles-even if it does mean that it is a bit lost in the wild. However, if you are an admirer of Wii U, then The Wonderful 101 is one of the real rewards. This is a Sanda action game that helped to create this type of person. It is a colorful grab bag that is immediately mad and full of magic. It combines super heroes inspired by tokosatsu with an exciting jump combat system. together.

Wonderful 101 Remastered Edition Review

  • Developer: platinum
  • announcer: platinum
  • Platform: Viewed on Switch
  • Availability: Released on Switch, PS4 and PC on May 22 (Digital only-official release later this year)

This is an acquired taste, although the repairers who saw The Wonderful 101 appear on the Switch, PC and PlayStation 4 are indeed trying to attract a wider range of tastes. They are just trivial adjustments-some clever work has been done to bridge the gap between the two screen settings of the Wii U, even if the Switch version is not the same as the original version, you will get better performance on the PC, Elsewhere, there are more early instructions on how to make the most of mobile sets, and some convenient tools are also provided to simplify the learning curve-although do n’t expect a substantial makeover. On the contrary, what you get is to make the experience of “Wonderful 101” shine more easily.

What the hell is that? For me, this is an opportunity for Hideki Kamiya to perform most vividly, abandoning everything in her life addicted to video games and Japanese pop culture. In this kind of game, hundreds of masked superheroes and foreign invaders violently clash with each other in various slanting metropolises. This is a game that maximizes from the core to the outside. When the entire creature is at your fingertips, why only control one superhero? This sounds confusing, but it is actually very confusing.

Filter out the noise-it will take some time-for all the confusion, you will find a lot of familiar things. In the design of the heroes you encountered during the recruitment process, you will see the shadow of Viewtiful Joe. In the battle, not only a small part of Bayonetta, but in sketching, you will use Okami brushes when drawing weapons. mechanical. its a lot ofIn other words, it is not always perfectly integrated.

However, it is mainly implanted in action game modes such as Devil May Cry or Bayonetta-even if it often spills its sides with its uncontrolled energy-here you learn the enemy type of attack and study their Weaknesses and slowly understand the best tool for any given encounter. Creatures around you effectively act as a buffer for the only hero leading the charge, and you can turn them into more and more weapons-guns through your Wonder-Liner! whip! sword! claw! -Transform the power through unity.

This is what makes things more strange. Essentially, these are just different weapons, but selecting them is done by drawing a line on the screen (if you are not playing games on the Switch) or moving the right stick. This is a mechanism that makes sense on the Wii U, it is built around the second screen, but even so, it is still imperfect-Kamiya himself prefers the correct rocker method, even if I do n’t knot on the Switch Shi also swore in person. Even so, it is still an inaccurate tool that will leave you puzzled, especially when you unlock the weapons in the future, these weapons require more complicated illustrations than simple lines or circles.

As a result, scraper games still become scrapers, and Kamiya ’s love of fixtures and disposable machinery makes this phenomenon more short-lived, which makes the infamous sprint part, some racing parts, and scenes full of shooting inspiration worse. Exciting things will only become more and more headaches, and you do n’t suspect that your head is in danger of exploding until you approach the end of a campaign that is a little longer than the standard platinum game.

It's no surprise that so many first time The Wonderful 101 bounced. Although I am very happy to have the opportunity to experience all this again, they are likely to use this Remaster again to do so. This is the opposite of games like Devil May Cry 5, which is an action game with a distinctive fighting brand, as opposed to the Scrabble game provided here, but in its own way, it is equally effective- As long as you don't try to make it too meaningful.

Platinum Games created some masterpieces in a short period of time-the last time was Astral Chain last year, which made this studio unique and intriguing-although the re-production made me like The Wonderful 101, I am not completely I believe it is the best there. It is too anarchic in battle, too messy, too unreadable, and unstable to execute. However, it is anarchy that is the key to the charm of The Wonderful 101, and it runs through most of the work of the gods of Hideki. The wonderful 101 is the most imperfect platinum, but I do n’t necessarily mean that. Real excitement can be found in all these chaos.



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