Yesterday Microsoft announced the full specifications of the Xbox Series X, which certainly caught the eye. In addition, the full downward compatibility of the console has now been officially confirmed in full – but in this regard there is also a surprising feature to be announced.
<a href = "https://img.gameswelt.de/public/images/201912/d2e0863b0e7d2f88bcbab166b0965308.jpg" data-title = "Xbox Series X Image 1
Date: 12/13/2019 "data-lightbox =" d2e0863b0e7d2f88bcbab166b0965308.jpg ">
It was already known that the new Xbox Series X should also support increased backward compatibility and titles from the first Xbox. With the disclosure of the official specifications, more information has now been released.
Towards the technology experts from Digital foundry Microsoft went into a little more detail and has now announced that the downward compatibility of the Xbox Series X is guaranteed directly at the hardware level. In other words, you don't have to use software emulation on the new console, as is currently the case on Xbox One.
Backwards compatible games on the Xbox Series X could use the full potential of the new console regarding CPU and GPU. Just for comparison: On an Xbox One X, the power of downward-compatible Xbox 360 or Xbox games has been reduced to around 50 percent, which has a similar effect to playing an older game on a PC with modern hardware.
Utilizing full power at the hardware level also applies to Xbox One games. So could Digital foundry For example, examine the Gears of War: Ultimate Edition on an Xbox Series X, as it was now displayed in native 4K instead of 1080p.
But even more – and this is the essence of this message – should make another feature catch the eye: thanks to new technologies, Microsoft also enables older, backward-compatible games High Dynamic Range (HDR), even if this was not actually supported. This is done using an algorithm based on Gears 5's HDR technology. This can convert different parts of an SDR image into HDR and thus enables a completely new image power of previous titles. It is not meant to be some fake HDR; rather, Microsoft uses the technology to actually increase the highest brightness level of individual image areas to up to 1,000 nits. For example, Halo 5: Guardians or the 20-year-old Fusion Frenzy with HDR have been shown on an Xbox Series X without the two titles offering HDR mode natively.