Yesterday, within the framework of Inside Xbox dedicated to third-parties for Xbox Series X, a narrative space shooter called Chorus: Rise as One. This new video game is Developed by FishLabs and edited by DeepSilver. After presenting his game at Microsoft's digital event, one of its developers has given an interview to Eurogamer praising the benefits of the new machine. next-gen of the company.
Johannes Kuhlmann, chief technology officer at FishLabs, He assured in the interview that Xbox Series X is a very comfortable console to develop, so much so that they have not even noticed a jump between their projects from the last generation to this one: "I have to say that the transition coming from Xbox One to Xbox Series X has gone smoothly. We sit at home with the new development kit. There was no challenge whatsoever
"You don't have to worry so much about framerate"
In addition to fluency in jumping from one generation to another, the developer of Chorus: Rise as One has complimented the power of Xbox Series X by emphasizing how much it helps in video game creation: "You have much more freedom. You don't have to worry about framerate as much as before, you can just raise it to the maximum, "said Johannes Kuhlmann, and continued:" In the end it is easier to develop for Xbox Series X than for any other console
Just today Microsoft has released the technical information of the video games that it presented yesterday during the Inside Xbox dedicated to gameplays of new and already known titles from external companies. On its list, the company highlighted for each game its resolution, framerate, use of ray tracing and Smart Delivery. Specifically, Chorus: Rise as One run in 4K Ultra HD, at 60fps and will make use of technology ray tracing.
Chorus: Rise as One is a shooter intergenerational space because will be published not only on Xbox Series X and PS5, but also on PS4, Xbox One and PC. Its launch is scheduled for the year 2021.