not like game console, xbox It hasn’t made any concrete moves in VR yet, apparently because it doesn’t think the audience is there yet.
There’s some debate about the success of VR at this point in time, and Xbox seems to be a bit unsure about it. In a recent interview with The Hollywood Reporter, Xbox Game Studios head Matt Booty shared his thoughts on VR and how Xbox is approaching the medium. “I think for us, it’s just waiting until there’s an audience there,” Booty said. “We’re very fortunate that we have these large IPs that have turned into ongoing franchises with large communities.
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“We’ve had 10 games to date with over 10 million players, which is quite an achievement, but it’s the kind of scale we need to see games succeed, it’s just, it’s not quite there yet for augmented reality, virtual reality .” It sounds like Microsoft is looking for the massive player base it achieved with VR or AR games before entering the space.
According to a report from The Verge earlier this year, Meta Quest 2 had apparently sold around 20 million units at the time, so with such a small user base, there wasn’t much room for either game to approach 100,000 players. While we don’t have any data since, Sony shared in May that the PSVR2 sold around 600,000 units in its first six weeks on sale, and predicted it would surpass Sony’s first headset (the original PSVR sold 5 million units by the end of the year). Taiwan) 2019).
Xbox head Phil Spencer said in 2019 that Xbox players weren’t asking for VR, but later expressed hope that the company would support it at some point. It’s been a few years since seeing these reviews, and I wouldn’t hold my breath buying an Xbox VR headset (though for fun, they should definitely call it an Xbox 360).