XCOM: "Chimera Squad" review-the generous innovation of tactical classic games • iGamesNews.com

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XCOM: "Chimera Squad" review-the generous innovation of tactical classic games • iGamesNews.com

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Breaking through space is one of the weird things that make the game exceptionally good. This is pure strategy-with irritating gaps. A bunch of bad guys are waiting behind closed doors. You know some information about them, but you don't know all the information. How are you going to open the door?

XCOM: Chimera team review

  • Developer: Firaxis games
  • announcer: 2K games
  • Platform: Review on PC
  • Availability: Now on PC

It's really strange, it took a long time to try classic tactical series like XCOM. Of course, XCOM 2 encourages you to consider ambush, but with XCOM: Chimera Squad, this is the latest issue in the series, and it is an independent adventure with a certain focus, and finally has a breakthrough.

This is glorious. Chimera ’s mission is essentially to play the game room by room-or because most of the game ’s space is a multi-room environment and it is really a game of encounters-and there is no long-term beating to find what XCOM games have shown fighting. Every encounter starts with a violation. You choose your own door, choose who opens the door, and then enter who, you plan, go around, change the plan, and then shut everyone out again, and then have a gratifying Pop-Tart-only me One? -Then submit.

Pure tactics, with information about loopholes: every door tells you how likely you are to lose. Every door usually has its own twists and turns. If you use this door, it may shock your shooting. Maybe they will crit. Maybe the first one cannot be missed. Maybe the last one cannot pass. Maybe everyone can get "Overwatch" for free. Usually, you can choose doors and windows to disperse the team of four, and you can purchase items that can enter the new door while the game is going on-such as security doors and vents. I like this breakthrough moment-it is new, but it already feels like pure XCOM. You have considered odds, allowances. You are already lined up. Popular T. damage.

Once you have overcome the difficulty, it will become dense and rich. It reminds me of the stalemate in John Woo's Stranglehold, I hope it maintains glorious peace. Everyone has a chance to break through the fire-this means that you can get free shots when fighting outside the door. If you play the game at a location where you can easily get the dice, then four people coming in through a door can usually clear four bad guys. But even if you do n’t, once the fire breaks through, your team will scramble to cover up and then become the classic XCOM. Turn, cover, roll the dice, disaster.

In addition, because in the entire Chimera team, there are interesting adjustments and balances everywhere. Firaxis has always made me a molecular gourmet in the field of strategy and tactics. This is a broad and mottled genre. It is itself a molecular gourmet of video games. Anyway: Firaxis can't stop playing with things. However, these designers like bubbles and debris instead of being critical, but like to delve into the basics of the game and ask basic questions. Chimera Squad asked: Hey, what should I do if it violates? Then it asked: how to display the smaller maps, these maps will be played like stacked encounters, so there is no fat and no connective tissue to worry about.

But it did not stop the adjustment there. In classic XCOM, you move your own people first, then the aliens move their people. Chimera team chose to move alternately. Good words staggered. Accurate and lightweight-suitable for experts, scholars and addicts. The staggered actions mean that one of you has taken action, maybe one of them has taken the next step? It makes the battle more dynamic and more personal. You have more features, but using XCOM always means adding features. The classic XCOM means that something you did n’t anticipate may suddenly appear and be resolved—usually tragic—in the process of an alien turning, you are almost helpless and can only stand and accept it. Classic XCOM is a bit worried about the pain of tactical paralysis.

In contrast, Chimera Squad means that you can see the situation develop and then have the opportunity to do something because you may turn between two alien turns. But with this power, the fact is still XCOM: clear shots may be lost, aliens will be more sneaky, and things may go wrong with great creativity. The interlaced movements bring great invention and vitality to the game, and even bring wisdom. Of course, there is a gap in all of this information: the diverter is clearly visible on the side of the screen, and there is some unit power that allows you to sacrifice the shot. For example, you can change the steering sequence to your advantage. Wash one to save a day. Still try to save it. But what is the answer?

How deep is the basic knowledge repaired? Even talking about your turns and alien turns, the Chimera team is wrong. This latest game was broadcast after the XCOM 2 incident. The city is a city where humans and aliens try to live in harmony. How is it going? Well, in the opening animation, the mayor was killed by a truck. Therefore, they did not go well. I think Firaxis' goal is to spread something like "the third person's Berlin" among the uneasy "ally". This is an excellent setting for XCOM games. Previously, they have been concerned about invasion. This is more about riots-riots are being investigated in three acts and three factions.

All of this means that your team consists of humans and foreign team members. Compared to most XCOM games, the focus on Chimera Squad is more personal. Your team has cutscenes, names and personalities, dialogues and dramas, etc. It's XCOM: "Saturday Morning Cartoon", even before you arrive at a stylized storytelling sequence using a tempting four-color layout and halftones, this can't help but remind me-oh glory! -Beautiful and ugly extra parts code-named STEAM.

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Is it strange that you can no longer name your own soldiers? Actually, I didn't miss it that much. A few hours later, I forgot that I had a fight with a unit named after my favorite takeaway restaurant. I started to feel close to the novice, from the clumsy Bridge (sometimes sounded like Jeff Bridges) to the high-tech person who always missed (at least for me), but no Man flying a plane will scare those who are too close, like a kind of electric bee. XCOM picnic. Keeping the unit alive throughout the game means that XCOM's powerful snowballing function is fully functional: you can reach the point where everyone is full of interesting skills, so that you are uncomfortable with the guys you are fighting against. However, before the end of the surprising participatory movement, I was still learning how to make the most of my relationships. One of me has psionic power and can exchange positions with any unit on the battlefield. This means that if mission-critical villains are taking a break for the exit, I can exchange places and move them into my core of ranks. But it also means that I can turn high-cost bad guys into explosive barrels and then throw them away. The fun never ends.

Campaign. Given the low price of stand-alone games, I hope Chimera Squad will run for about three to four hours. Actually, it kept me busy for two days in the first game. I think what happened is that the focus was reduced: shorten the task, reduce the team size, simplify the strategic layer and simplify the process.

I think the new strategy layer is great. I like to install XCOM 2 games because I know it will take me two hours to realize that I made a major mistake in two hours, but it may be a complex and complicated game, including layout, maps, at least In your first chaotic attempt, you may not have the clearest understanding of all the things you should pay attention to. Chimera Squad is much simpler. The base building comes out. When you chase a mystery, the whole thing is concentrated in a city, once a suspicious faction. In addition to tasks that can perform stories, you can also perform tasks that allow you to obtain resources and spend time on the next story task. While performing all these operations, you must monitor the entire city to ensure that the tension in each area does not become too high. Completing a mission in a region will reduce the tension, but you can also buy agencies located in each region, which have the power to calm things down in an interesting way, or at least freeze upgrades for a few laps. All of this is presented through a 3D map with color markings, so you can immediately see the progress of things. If most areas are blue, then as Tuffers said, happy days. I don't mind getting Tuffers into the XCOM team. ) If they start to turn red, you will have to do something.

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There is a term for this kind of thing-I want to call it a small blanket problem or something similar? In any case, with the classic XCOM style, you will never have enough time and resources and personnel to maintain complete peace in the city. You are always weighing the trade-offs. When it comes to your employees, the trade-offs do n’t stop. You need four team members to perform the task, but you also need a streamlined laboratory to achieve breakthroughs and allow the use of new gadgets. You want to attract people through Spec-Ops, which can win resources for you, or can reduce the tension in the city. If people are injured-or if you just want to improve their data-you will want to send them for training. All of this means that you are fooling people who can actually shoot, trying to ensure that everyone can upgrade well and gain new abilities, while also ensuring that no one ’s combat damage will result in untreated " "Scars", thereby affecting their data.

There are many issues to consider-of course XCOM. But Chimera Squad is more accessible than XCOM 2. For stupid people like me, it is more direct, easier, and more certain, but also less confusing. This is not XCOM 3, but it does not pretend to be. This is different-a typical, sharp and surprisingly rich secondary task. I think this will keep me busy for a few hours. That's about the door-I always wanted to know what the other side was.



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