After a brief period of hesitation, Toshihiro Nagoshi returns from the top of his creative leadership attire to think about yakuza. A challenge for his team Ryu Ga Gotoku, which is entirely dedicated to Sega’s star franchise. Less for that veteran with a professional career marked by success.
The creative genius enters Sega with tweezers, still wondering why he wasn’t thanked for the time he worked with Yu Suzuki behind closed doors with no authority other than his own. Every six months the CEO, accompanied by his close guard, knocked on the door of the Am2 studio and demanded the right to inspect our work. , slides T. Toshihiro from GameInformer.com. Following the liquidation of the hardware department, the editorial realignment of the Japanese group affects the division of decision-making powers. He escapes such inappropriate and expensive creatives as Yu Suzuki for more consensual profiles.
Nagoshi is then driven at the fore by Am2, the rebel, and signs beautiful pages. His rereading F-Zero, a talented demonstration of the spectacular rapprochement with Nintendo, evokes Sega’s new management, which calls him a creative framework. Thanks to a minor restructuring, the development teams will be merged to bundle research and development efforts. Our first real challenge was to combine the strengths of Am2 and Smilebit to be innovative.explains T. Nagoshi.
Far away from felt meeting rooms, the creative, followed by his team, seeks inspiration in the red-light district of Tokyo operated by Yakuza. The drinking lessons facilitate communication with the young instinct. We shared a preference for alcoholic beverages (…). I felt that this distraction would make communicating with her easier.he specifies. The hierarchical rules drown in this festive atmosphere the dsinvolture. Under the influence of alcohol, speak freely and after a member of the team has amassed the district’s bars, they call up the creative framework. What if there was a game where we could go to all stores?.
The project will be presented to the management of the Japanese holding company, which will initially take over because of the sulfur-containing issue. With perseverance and encouraging sales figures from the first part, the financing is secured. With 14 million copies sold worldwide, the franchise marks a turning point in his commercial career. Almost everything has been exploited on this subversive topic, it’s time for him and his team to move on. The members of this series are really talented, it would be a huge waste if their skills were limited to yakuza. Man now strives for creation something completely different and a different style. This choice is a commandment guided by a thirst for creativity, ingenuity, and a true trademark throughout T. Nagoshi’s career.