Game News “You jump further than that.” Video games are sometimes so illogical that players still can’t get over this shocking example
Video games use various methods to prevent players from exploring beyond the boundaries of the map, sometimes with varying degrees of subtlety.
Do not cross the boundaries
Will video games all have to become? of open worlds? This is a difficult question to answer, but triple-A games have already adopted this approach as their main selling point. Greater more interactive, more realistic… it’s almost become a marketing slogan. Everyone is excited, even Final Fantasy VII Rebirth after an episode drew heavy criticism for its corridor. The same goes for God of War.
Yet open worlds have become synonymous with almost limitless freedom for players. Iconic titles such as The Legend of Zelda: Breath of the Wild and Grand Theft Auto V have demonstrated this potential, creating rich and vibrant universes where every corner hides secrets and unexpected adventures. The problem is that as maps get bigger, they still end up having to set limits, because the capacity of consoles is not infinite. On this occasion, developers are doubling down on their imagination prevent players from exceeding their limits Adventure, but some decisions are really questionable.
An illogical trick
To prevent players from leaving the map, developers use several methods. Some are more immersive than others, as in the first episodes of the saga. Assassin’s Creed“, where the Animus informed the hero that information about the surrounding areas was missing due to a lack of information and memories. “Breath of the Wild” relies on natural barriers Mountains and cliffs that not even Link’s stamina can overcome.
Sometimes it is much more down to earth: the game simply explains that you cannot move forward and are either teleported or confronted to an invisible wallHowever, there are times when studios don’t bother and use less creative solutions. Final Fantasy XVI has chosen this option and players can’t believe it.
Although Clive can travel great distances, he is still unable to overcome this hurdle to move on Bridgehalf destroyed. This is obviously a ploy to limit progress, accompanied by the message “We need to fix this bridge,” but it does not convince players. “FF7 Remake did this too – Cloud is stuck in Hojo’s lab? He tries to break down a security door, but he doesn’t succeed. But when he fights Sephiroth at the end of the game, It destroys entire buildings», one user comments. “The logic of JRPGs,” he continues. Reddit is full of increasingly absurd examples, but some users point out that it is at least realistic. “People who try to overcome damaged structures in real life make the headlines because they die in a bridge collapse.The structure is impaired», Supports a comment.