Arc Systems Engineering has announced dragon ball fighter Finally got to rollback the network code, but there is one problem.
Let’s start with the good news: Dragon Ball FighterZ is coming to PS5 and Xbox Series X, and in any case, the fabled rollback netcode will follow (which will also be on the PC version of the game). What bad news are you asking? It appears that the PS4 and Xbox One versions of the game won’t get the rollback network code.
The news was announced on Evo, with a more detailed statement from the official Bandai Namco Esports account. “Due to our ongoing testing including rolling back the system, the implementation has been confirmed for PlayStation 5, Xbox Series X/S and PC, and we are officially in production,” read the statement.
It goes on to state that you’ll be able to upgrade the PS4 and Xbox One versions of the game to the next-gen consoles via their respective systems, but it’s unclear if this is a paid upgrade or not. And it was confirmed in a press release that the next-gen version will be “incredibly responsive to player input,” another important aspect of the fighting game.
Beyond that, PC gamers will be able to choose to delay or rollback the network code, although anyone who plays online fighting games most of the time will probably tell you what they would choose. One more caveat, you may need a higher rollback spec than the current minimum Fighterz on PC due to rollback of network code.
A brief explanation of why the addition of rollback network code is good news for beginners, it’s a way to play online that basically predicts each player’s input based on their previous input to avoid any delays and bring it closer to offline game as much as possible.
[#DBFZ]
Decided to release the PlayStation🄬5 and Xbox Series X|S versions of “Dragon Ball FighterZ” and implement the rollback network code system.*More information will be released later. Please wait for further details. pic.twitter.com/EuYwbbIKwD
— Bandai Namco Esports (@BNEesports) August 7, 2022