From time to time it is good for a game to arrive and shut your mouth with a good slap. Prejudices are not usually good advisers, and although you end up appreciating the surprise later, they can also cause you to overlook ideas that you would enjoy very much. I did not see it coming, but Youtubers Life 2 it’s one of those games.
From the first adventure I was aware of his existence and had seen over where the shots were going, but there was nothing there capable of making me think that I could fall into his arms. With Youtubers Life 2 the shots were even more in that line of indifference, but watching the game in motion and stopping to appreciate the good ideas behind it has changed my way of thinking about it.
Be a youtuber today
Much has changed the youtuber scene since the first game was launched and, although the formula in the style Game Dev Story it’s still fun, before you see Youtubers Life 2
To my surprise, this is still a management game in which to make videos, get likes and amass money to buy more games and tools with which to keep rolling the wheel, but also turns towards a mix between Go Sims Y Animal Crossing that feels like a fable.
Houses that start as small rooms and then you can expand, a city with shops and activities that you can go out and explore, friends whose relationship you must pamper with gifts and conversations about their tastes, and a sick attention to detail when it comes to give shape and life to your character and home.
One of those wells of decoration and social mechanics that, without being the great objective of Youtubers Life 2, are one more excuse to play it beyond what its main campaign can offer and the challenge of becoming the best youtuber in town in just one year.
Much more than videos and streams
With new mini-games when it comes to creating streams and videos, the basis of what it was in the past Youtubers Life it remains practically intact. There are interface changes and some playable tweaks here and there, but what really makes the difference is the new trend system.
The idea is that, as we mentioned at the beginning, social networks raise issues and games every day that the next day may no longer interest anyone, and Youtubers Life 2
This, which could well be as simple and crude as playing the game that day, actually has a series of ideas that I have found a real joy. From the hand of a drone
An example that completely blew me away: if there’s a game launch in your neighborhood store, you can go there and get a poster signed by the developers. To take advantage of the trend, you can not only play that game in one of your videosBut you can also place the poster in your room and play with the camera plan to highlight it in your recording. You not only get game-related points, but also a score boost thanks to related decorations.
A simlife with a lot to offer
Also supporting other leisure and social aspects such as taking care of ourselves with food or throwing away what we have achieved in the gym by eating a hamburger, Youtubers Life 2 will arrive this year to PC (Steam), PS4, Xbox y Switch with the intention of getting a little closer to the youtuber universe.
Not from a completely realistic perspective, of course, but with key details intended to give value to that experience, such as the monetization difference and problems associated with working on one platform or another.
With ideas like customize your drone to give it new abilities -for example that it does not spoil when you want to record in the rain, expand its memory or that allows you to record from anywhere-, Youtubers Life 2 it adds layers of depth that I neither expected nor imagined would attract my attention.
It remains to be seen in what conditions it arrives and to what extent it is capable of surprising us with more new ideas, but what I do have very clear is that a few days ago my response towards what I expected from Youtubers Life 2 it would have been completely different. Today, on the other hand, I look forward to it with curiosity instead of indifference.
Disclaimer: Youtubers Life 2 is a game published by Raiser Games, a company of the Webedia group.