The original Yooka-Laylee stared at the past correctly. In honor of a retro 3D platformer, Playtonic's debut was made by veterans who helped die-hard fans define the genre of the game and raised money for the game's massive Kickstarter campaign. The result is proper brightness and nostalgia, and even a little lax, Playtonic has laid a solid foundation for follow-up. Yooka-Laylee and Impossible Lair found the duo of friends in a modern 2D platformer. In comparison, it feels like it was made today.
Yuka Riley and the Impossible Lair review
- Developer: Pleasure
- announcer: Team 17
- Platform: Comments on Nintendo Switch
- Availability: Available October 9 on PC, PS4, Switch and Xbox One
Three impressive things add freshness to the formula. The first is the Impossible Lair itself, which can use long and difficult levels from the beginning and can also be used as the ending of the game. However, although you can jump in from scratch, you may not go very far. It started with the boss's fight with the evil capital B, and everything went south from there. But it also has a unique mechanic-the shield grows throughout the game as you save another bee at the end of each level. The more levels you complete, the more blows you get in the impossible lair.
Playtonic described the lair as inspired by the breath of the wild Harrull Castle-once you leave the game's open plateau area, you can enter it. Impossible Lair is a more compact, smaller tribute that records your number of attempts and the percentage of levels that can be cleared in a particular run. It also keeps the game focused: this is what you have to do to complete the game-a sting in the tail-that's how strong you need to be to succeed.
Not eager to see the end. Impossible nests unfolded step by step on an intricate world map, which is another highlight in game products. You will spend a lot of time here, wandering around, exploring its routes, and unlocking shortcuts to various other areas. Of course, you can quickly travel to any unlocked level, but you will miss a lot in the process. Here you'll find Pagies challenging or equipped with supplements that provide convenient new movements and stylish visual styles.
Yooka-Laylee's props-Yooka can shoot water, fire, ice or bomb berries from his mouth-can also return here to help you explore new parts and solve The game is full of riddled caves with unlockable routes to the old quarters. You will also regularly encounter toll barriers-literal metal gates to progress erected by the serpentine spiv Trowzer, for which you need to surrender difficult levels to move forward. All in all, compared to the original scalable 3D world of Yooka-Laylee, the center is a denser and more manageable area with a more compact design while still providing the same interactivity.
Here you will unlock an alternative form of each level, another clever variant of the game. Of course, the platform program usually remixes each level, but the version provided has been changed enough to easily become your own personal level. For example, when you drown an area around a level portal in the entire world, a flooded version of the lesson is triggered, and when the portal finds itself like a statue blowing out hot winds, the wind-blown version is Will unlock. Each level has one of these variants, and all variants provide far more features than alternative routes. Each theme is level-themed and offers a new range of collections.
The level itself can be long, and Yoka-Laylee's health mechanism (which can take a hit when you work with Laylee, but when you do, it flies away) keeps you alert. There are quite a few checkpoints and Laylee bells on each level (if you lose Laylee, they will be remembered), and you can further adjust their difficulty by choosing a tonic equipped. Up to three supplements can be activated at any given time, and options are provided to increase the number of checkpoints and how long Laylee will swing before flight after an injury. There is a price to using these-useful supplements will reduce the number of quill pens you get from a certain level (and you will need these to unlock other debris in the entire world), while neutral supplements won't be just because you just want to provide Any fine completes a big head or stunned enemy level. If you're struggling too much, the game will take you to the next checkpoint, such as "New Super Mario Bros." Super guide.
Of all the new products, there are still many old products. References to the genre classic are dotted throughout the game. All of Yooka Laylee's character cannons (some actual cannons) are back. And there are many puns. However, the new work in "The Impossible Lair" is very impressive. The compactness of the game's 2D controls and carefully designed levels stand out, and it seems to be more suitable for the Playtonic toolbox. Compared to the studio's predecessor, this is a more refined game and is worth a visit.