News tip Zelda Breath of the Wild: The game is as complex as it ended in the original
That’s it, we’re in 2022, the hoped-for year for the long-awaited release of the sequel to Zelda Breath of the Wild. Meanwhile, the original work still inspires just as much enthusiasm and the most creative and resourceful players always have a ton of fun and compete in ingenuity to finish the game.
While there are many ways to complete a game like The Legend of Zelda: Breath of the Wild, and speedruns in the game are obviously one of the most popular methods Some players decide to come up with other types of challenges to complete the hit Nintendo Switch in an unorthodox way. No, we’re not going to be talking about the few people here who have the guts to get it done on Wii U, but rather an honestly original concept that aims to complete the Nintendo title without ever being in the same spot twice the vast open world it makes available to the player.
summary
- A crazy and difficult bet
- The trick, after 8 months
- Manage complex constraints
A crazy and difficult bet
Everest Pipkin isn’t what we call a speedrunner, but let his creativity do the talking to distinguish yourself in an already very busy niche by finding a very original way to end Breath of the Wild. Based on the legendary “Snake” (Nokia 3310 users will remember this very well!), the concept is to use the “fingerprint mode” integrated into the game in June 2017 about his first major update, “The Legendary Trials”, which shows all of the player’s movements on the giant map during their last 200 hours of play!
In the legendary mobile game, the goal of the game was to control a growing snake while ensuring that it never crosses its own path. A mechanic that can certainly be applied to the “footprint mode” of Breath of the Wild: In fact, it is “enough” to move around the game map and make sure you don’t return to the same spot just twice. A challenge but not far from impossible because when the game’s map is immense, it was necessary to imagine a very precise route to face this unlikely challenge, which would inevitably generate its share of frustrations and stupid errors, sometimes observed only hours later and far too late to start a previous save again …
I DID IT. I defeated the snake in the breath of the wild. It took me 8 months and 6 reboots and countless moments of horror when it started raining, but it’s DONE pic.twitter.com/OwHTxauYP5
-everest (@everestpipkin) July 1, 2021
The trick, after 8 months
In November 2020, Everest Pipkin decided to tackle this crazy project called “The Traveling Swordsman Problem,” knowing full well that it wasn’t going to be a walk in the park. But our “slowrunner” had no idea that it would take so long. It took him more than 8 months to finish the game in these conditions. who certainly did not necessarily have to use a speed run technique, but a good terrain analysis to optimize his route as well as possible, and use extremely regular backups so as not to spoil everything after so many hours of effort.
Manage complex constraints
To spice up the challenge she had decided to impose some restrictions on herselfeven to respect part of the scenario and the game universe, for example go through all of the sheikah turns on the map instead of simply trying to complete them as fast as you can. as speed runners do in just under half an hour by joining the final combat area directly from the Prelude Plateau (which acts as a prologue). The challenge was suddenly even more delicate especially because the property shown on the map is in 2D and does not make it possible to distinguish between the different heights crossed. This led to situations that negated the challenge, such as when Everest Pipkin reached the roof of the Temple of Time when she had already walked through her front door and completely merged two points in footprint mode. Despite the enormous preparatory work in advance, this was by no means his only mistake.
So with this incredible challenge, Everest Pipkin has proven that he is easy possible to complete a game like Breath of the Wild without ever going through the same location twice! An exploit that you can discover by rereading its in particular Thread Twitter but also by reliving this surprising adventure with the playlist that summarizes the entire performance:
Through Antistar, Journalist igamesnews.com
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