Gaming News Zelda Tears of the Kingdom is missing something essential
In a few days we are a month away from the release of The Legend of Zelda: Tears of the Kingdom. The mystery still hangs over this episode, but a little less since Eiji Aonuma invited us to discover ten minutes of gameplay. After that, we understood that its potential would be even crazier than Breath of the Wild’s, even if some players are clearly missing something to exploit all that verticality!
Verticality, crafting… Tears of the Kingdom has insane potential!
In the ranks of Nintendo fans and The Legend of Zelda saga, we were getting impatient. We were only a few months away from the release of Tears of the Kingdom and we only had short trailers to chew on. Players inevitably grimaced at this lack of communication from Big N. But that was until Eiji Aonuma, the famous producer of the game series, gave us that ten minutes of fun. In those few moments, it was himself, controller in hand, who presented us with four of Link’s new powers : Retrospective, amalgam, influence and infiltration. Beyond these powers and those yet to be discovered, Aonuma emphasized the fact that players’ imaginations will be Link’s greatest ally in the lands of Hyrule.
Still, more than welcome information on the rest breath of the wild, There are still large gray areas around Tears of the Kingdom. A conscious strategy on the part of Nintendo that favors spare yourself the tension and abandon the joy of discovery and surprise instead of revealing more than necessary. Since this presentation, players are wondering and this may last until the official release scheduled for May 12th. Recently, there was a fairly popular topic on Reddit that showcased one of Breath of the Wild’s wasted potentials, although not all players hear it that way.
While it traumatized players, many want to see those sequences again!
In this direct sequel to breath of the wild, we need to explore the sacred lands of Hyrule again – unlike in game 2017, according to Aonuma – but not only! With Tears of the Kingdom, Nintendo is betting on new gameplay potential and the verticality of its world. As we saw in the recent presentation, Link will be able to take the direction of Heaven, specifically via Retrospection, and explore Celestial Isles. Better still, that same verticality allows us to explore Hyrule’s underground passages. But what about exploring the water? ? Despite the fear caused by the underwater sequences found in old episodes, There are players crossing their fingers that they will be back in The Legend of Zelda: Tears of the Kingdom.
Link may be the hero of legend, but swimming was never his forte. In breath of the wildjust by donning the Zora outfit made him feel a lot more comfortable. Despite this assurance, he was far from being like a fish in water and refused to actually dive. On RedditUser Smooth-Vermicelli162 asked if this was part of the player regrets for the last few episodes. Judging by the success of his contribution, it seems that players want to find this type of footage underwater. As pointed out by another user named ForgeoftheGods, it really was a shame that the full Zora set didn’t allow for it breath of the wild. And if Nintendo also wanted to take advantage of verticality by making Link swim underwater ? Response from next May 12th switchbecause you don’t have to rely on the TotK teams to reveal all of this ahead of time!