The unreleased prototype version of Super Mario 64 for Nintendo 64DD (Disk Drive) cannot be completed 100% due to a bug that causes a With Floru briefly have 1024 health points in a box. This is too high an amount for the game to handle correctly.
This issue prevents players from finishing the game. Game mechanics can’t manage that extreme amount of health
Here you can check it:
The unreleased 64DD prototype version of Super Mario 64 cannot be 100% completed because Wiggler is literally too strong for the game to handle. An oversight briefly gives him 1024 health for one frame, which crashes the game as it cannot handle such a high amount of health. pic.twitter.com/IC9nsfG4Fq
— Supper Mario Broth (@MarioBrothBlog) February 29, 2024
As to Super Mario 64DD, we remember that it was an accessory for the Nintendo 64 console that allowed the use of magnetic disks to expand storage capacities and offer additional content in some games. However, the 64DD had a limited release and did not achieve the expected success.
Super Mario 64DD era an expanded version from the iconic game Super Mario 64, designed to take advantage of the capabilities of the 64DD, but was never officially released outside of prototypes and demos. It seems that this Floruga was one of the causes.
What do you think? Finally, you can take a look at all Super Mario games by release date.