One of the greatest criticisms of us, and indeed Zelda The community as a whole, with the echoes of wisdom, was his awful design of the user interface for echoes.
There is a rare tightening into what is an otherwise extremely well -made Zelda title in which you are presented to you in a row of echoes that are simply expanded and further extending while accumulating more during your playing.
Finding what you want is an unnecessary exercise in patience, and although you can sort your echoes to get faster access to your favorites, many people would actually prefer to stop the game completely and use the main menu instead.
So in an effort to 'fix' the echo of wisdom, the YouTube channel Game manufacturer tool He took unity to provide some great alternatives.
First, you try to simply add a little acceleration to the existing user interface, allowing you to find your desired echo in a slightly faster way. If this is not different enough, you may like access to the Cross Media Toolbar, as seen on PS3. Here are categorized enemies and objects, allowing you to keep your horizontal tape, but let it fall into the vertical parts.
Furthermore, we have the possibility of a simple network system with cards/pages, before we move on to an elegant approach to the radial menu. This would, however, probably be limited to the 'favorites' function due to the pure echo number available in the game.
To alleviate this, then a spiral design is offered that is similar to the Ubisoft approach beyond good and evil. It's a cool alternative, and we somehow want Grezzo and Nintendo to go with that way. Or maybe we have read too much Uzumaki.
No matter what access to you personally, we need to welcome the Gamer manufacturer's tool to spend time to explore new options for the echo of Wisda's Dire UI design. Won't officially change now, let's be honest, but at least you can try these new opportunities for yourself itching.io.