Sometimes there are fantastic games that surprise us, not so much for its quality (but also), but because arrive without notice and they turn out to be a fairly original experience. An example of this, of course, is the title we bring you today; one that had been launched long ago in Japanese territory (with the name of Work x Work) and that, despite the fact that at first there were no indications that he was going to reach our lands, he ended up doing it as someone who does not want the thing.
Being developed by FuRyu (known for creating The Caligula Effect: Overdose or The Alliance Alive, among many other renowned role-playing games within the genre niche) and being published in the West by Marvelous Games (whom you will meet, for example, by the franchise of Senran Kagura wave of Rune Factory), the game we are referring to, despite having passed over the radar of many people, has a set of names behind certainly remarkable that has forced us to tell you about him in depth.
That's right, this time we want to talk about Heroland, a small title that, of course, hides behind it much more than it seems. Why do we tell you this? Do we create a good game? On the other hand, does it deserve your time? Join us once again so we can answer these and many more questions!
Touch how cute!
The narrative of the game at hand is very special for several reasons, being one of the most prominent that comes from the pen of Nobuyuki Inoue and Nobuhiro Imagawa, whom many will know for having been heavily involved in the work of worship that is Mother 3. So, What exactly is Heroland about?
To start, you have to clarify something: in principle, we are not the hero of this story, but we have to make other people feel that they are. Starting from that base we dive into the world of heroland, an amusement park of the most picturesque (and that hides more than one secret) in which our unfortunate protagonist, nicknamed Lucky, he goes in search of employment to try to cope with his precarious situation and put bread in his mouth at the end of the month.
Of course, Currant's life is not easy, and working side by side with the other employees of the park (ranging from bossy bosses to the poor monsters that inhabit the dungeons) we will have to deal with many things; work piecework, guide visitors along dangerous paths, and, above all, deal with clients the sea of annoying and picturesque, among which we would highlight certain little prince that comes to Heroland to prove his worth in order to climb positions in the line of succession of his domains, where he occupies the eighteenth position to ascend to the throne.
Yes, all those who visit Heroland they go to the place because they are looking for something to aspire to; Even our protagonist. Nevertheless, character development that make up the adventure (as well as the serious moments) are quite punctual because, above all, the narrative of the title focuses on comedy, which is extremely well achieved and is dressed with a strong social criticism to many work situations, and even to socio-economic systems very present In contemporary times.
With fun references to the most diverse popular culture (from Evangelion to the furries) who even dare to break the fourth wall (There are few jokes that refer to our character can only speak through different response boxes to choose, among many other things), all thanks to one more than excellent location (in English, of course), the cast and script of Heroland are the strongest point of the title without a doubt, with conversations that they made us let out more than one laugh and that have prompted us to continue with a game that, despite having great positive aspects such as the one mentioned above, is also frustrated by other shadows that ballast the experience a little and that we will describe in the next section.
While I get paid …
The gameplay that presents us Heroland we could describe it as is a two sided coin, because while it is tremendously original, does not hold the guy much and ends up being certainly tedious After taking a few hours on the adventure. Then, you will wonder after we tell you this, How exactly is the challenge hidden in the title? Good…
Do you remember how we told you before In this game we are not the hero, but a mere employee? Well the mechanics we found They support that same principle. Certainly, to advance our adventure, what we will do will be guide our customers (which, in addition to having hero and friendship levels own as well weapons that we can assign them, we can choose to our liking to create good combinations, although this is not always the case because for many missions we will have to have certain members in our team on a mandatory basis for narrative reasons) through different dungeons, which are actually tableros with event boxes (where conversations and comic cut situations will happen) and battles (with their respective boss and consequent loot), where we will not act directly, but we will command our customers, the aspiring hero, dictating what to do every so often.
Without a doubt, the fact of not being part of the action and simply being a mere director of punctual orchestra is innovative
To start, we will have a support bar, which, when full, we can use to execute an action, which will go from give one order to one of our customers (how to recommend that you protect yourself, or use a special ability), by use objects that are useful such as potions of life to get the group out of trouble and ending with raise flags of different colors that will mark the strategy to be followed by everyone (one green to tell them to do what they want, one yellow to prioritize the defense, one blue so that they do not spend skill points and use only normal attacks, one red to use skills to butt, a black one so that they concentrate on a specific enemy and a white one, of course, to give up and whistle). So, all the battles of the game will unfold along those general lines, being able to increase the speed of the situation a little so that the automatic movements are not too heavy.
That way, our ultimate goal in the game it will not be other than get customers, our heroes, satisfied At the end of each dungeon, either because they feel they have done a good job or because we have given them objects that left the supposed enemies (remember, also park workers) when they were defeated. After all, our purpose is to pay us to survive (Why do we get to the island if not?), And the happier they are, the more salary we will get. This is how things work.
When the geniuses come together
If we have to describe the project that is Heroland from an artistic perspective, without a doubt it is a title that we could define as a conjunction of artists, not only because of the presence of teachers Nobuhiro Imagawa and Nobuyuki Inoue (also responsible for visual section of the title, which, as you may have noticed, overlaps three-dimensional designs with the classic sprites
Before finishing this section, we want to make a brief paragraph to talk about technical section of the title, as expected, is quite acceptable and has not given us any mishap during the adventure On the other hand, in terms of dubbing, note that the game does not have any, and is that the characters speak with the typical dignified voice of our favorite Animal Crossing neighbors and other titles like that, something that helps enhance that comic tone Perennially present.
Going back to the above, yes, as unlikely as it seems in a title like this, the composer of many of the most famous Megaten marks the sound section of the adventure with one of his most varied works to date, which, from a personal perspective (and as odd as it may sound in the first instance), has strongly reminded us of other quite different titles such as could be the music we found on Yo-Kai Watch. Don't you believe us We leave you with a trailer where you can hear a title song so you can judge for yourselves!
conclusion
There is no doubt that with Heroland we are before a game as special as unique in its kind. His story is fun, his characters are full of charisma and its location in English is more than exquisite, in addition to full of all kinds of references that those who enjoy this type of titles will capture. However, its playability, although original, ends up getting tired sooner than later, even causing some impotence on rare occasions. That way, if you don't have good control of English and you don't acid stories of comic tone, we cannot recommend this title.
However, if you have enough language level, you like the strategy and conjugate with the target audience that the game offers, Heroland is a worthy and lasting experience that will help you kill a lot of your free time. Also, what can we tell you, Listening to the music of Tsukasa Masuko is always a joy!
That way, after all that has been said, there is only one more question to answer, are you going to send your resume to Heroland and work piecework While you meet crazy characters and live crazy adventures? The final answer is only yours!
Heroland will go on sale next January 31 both in digital format through the eShop of Nintendo Switch like in Physical format At a price of € 39.99, with a duration that exceeds 40 hours, counting on texts in perfect english and occupying a total space of 658 MB
Finally, if you want to take a look at what the physical version of the title contains, we leave you with a video provided by Marvelous Games so that you can observe it for yourselves:
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