The title that we bring you today is something special, since despite being a visual novel Like many others in the Nintendo Switch catalog, it is inspired and based much of its playability on a game that, who have a past in role playing They will surely know well.
That's right, today we bring you Raging Loop (known as Rei-Jin-G-Lu-P in Japan), an atmospheric horror game that has its foundation in the wolf game, better known as mafia game, a kind of role play that was quite popular some time ago and still has pages and communities focused on it.
In these games in its most primitive version (since there are many game variants), divided by days and nights, we will take the role of a character that may well be town or mafia, with various skills that you can use at night. Thus, thanks to various conjectures and the skills that are carried out every night, the people have to use the days to vote to lynch to those players who believe they are mafia (which knows each other) and thus win the game before the mob ends with them night after night.
Now, you will ask us, how can such a game be developed in a title that focuses so much on the narrative? Is Raging Loop a helpful experiment, or does it not squeeze your chances well? In the following analysis we will try to answer these and many more questions you may have about the title, so do not hesitate to join us. Let's go there!
Who will be the wolf?
As always, when facing a visual novel, and despite being a somewhat peculiar case within those of his court, if we are to talk about Raging Loop, we have to start by telling you about its history, which makes a strong commitment to provide marked nuances of terrifying atmosphere to a narrative that advances, in large part, making use of the mystery.
So let's start. Specifically, in our adventure we will embody Haruaki Fusaishi, any university student who, with a broken heart after breaking up with his girlfriend, decides to take his motorcycle and get away from the worldly noise to forget it. Thus, it will end up stranded in the remote town of Yasumizu
«One moment, do we begin our adventure and our protagonist is already dead? Is that not a gut? You've ruined the game! ”Surely you will think some, however, this is only the most immediate beginning of the plot, which continues to unfold so much with many more details that we will not reveal because we believe that they deserve to be discovered once you are in the experience as with the mechanics that give the name to the game: our ability to return from death which Subaru (protagonist of Re: Zero, a famous series of light novels in Japan) or, if you are oblivious to Japanese animation, which Bill Murray in the classic Time Trapped (Groundhog day, if you prefer the original title).
Thus, the cost of precisely this ability to return from death will be that of lock ourselves in a temporary loop that will force us to participate in a strange ritual of the people in which we will have to find out who is the wolf infiltrated among its residents and stop your feet in a mess that will allow us to show off, not just our deduction skills to discover the truth but also of our cunning to convince the rest of characters that our guesses are correct.
Paint interesting, right? The truth is Raging Loop, following the premise of creating a story that fits the classic «Mafia game» (with the inherent limitations that this entails) fulfills its mission, counting on an intelligent protagonist able to go at our pace when it comes to following the plot of the adventure and not abusing unnecessary excess information or easy terror, that which comes as the fruit of the jumpscares. Because yes, all the fear factor that we will find in the game is, as I mentioned before, purely atmospheric, bitch if you want to call it that, but suitable for those of easy scare.
A cunning game
As you well know if you have played a visual novel before, this is a game in which you will have to read a lot, the interactive part residing mainly in decision making They come after a few hours of play. That's right, this time we can say that we will take our time before entering into matter In the game of the wolf, with hours and hours of exposure by the characters, they will need us to know them in order to guess about them. Of course, this can become tedious If we are not patient people, but if we are fond of gender, it will be something that does not matter so much to us, not only because we are used to the trot of other titles, but because of what comes as soon as the fog makes an appearance: a cunning game.
That way, getting into matter in decision making (which will be based mainly on who to point out or who to believe to find the happy wolf) we can say that, although sometimes it seems that they have no impact in the thread of the story (that is, it does not matter what we choose, reducing a little the interactivity that it proposes, especially considering that in our first games some of them will be locked
Despite all that has been said, and if we had to blame something on the game, it is without a doubt in the mandatory access to negative endings to be able to reach other good ones. Of course, in part this is something understandable to justify the duration of the game (which it can last 30 to 50 hours with its different narrative paths) and its own title (Raging Loop means something like «Rabid Loop» in Spanish), so we believe it is intentional, but still, may not be to everyone's taste that the game is somewhat tricky to force us to fall into a "Dead End" on more than one occasion to force us to return from death, extend the duration of the title and, finally, do things right and get a conclusion that is satisfactory to us, which will also come in the form of other interesting aspects of the game that we will eventually unlock in the game, such as a way that will allow us to read the thoughts of the characters, causing us to connect the pieces that in an earlier game could have escaped us.
The tension is felt in the air
Now we will go on to comment on something of considerable importance in titles of this court, and it is nothing other than its artistic section, how could it be otherwise, is more than remarkable. Thus, touching the subject of its visual section, we can affirm without fear of being mistaken that it is more accurate, with some illustrations in which dull colors prevail but that is not why they enjoy less detail, working all in unison to create a sense of insecurity (the one that comes to see someone and think "I better not trust this person") quite right.
his sound section, even if it's nothing from the other world, too helps to contribute to the atmosphere described above, making without being remarkable, it is fine. What is most remarkable is, without a doubt, the dubbing cast
In technical issues, we can affirm that everything works correctly and there has been no failure or slowdown during our experience (and more would be missing, in the case of a visual novel). That said and as usual, we leave you with the opening song of the game:
Finally, we want to comment on something that we found quite curious, and that is that the game opens with a mysterious girl who, by way of a nice tutorial, explains firsthand what is and is not the game, what do you intend to achieve with his narrative and even gives us guidelines on lor that we may or may not transmit on social networks when we play it (will anyone have done it? After all, it's a pretty niche game, do not?).
At the end, It is quite tender (although a little forced, by the contrast between his character and what the game holds), but without a doubt it's something quite original that we had not found so far in any other visual novel in the console catalog, turning a tutorial into another game experience, which even becomes fun when in other circumstances it would be typical to skip to start playing as soon as possible, so we assume that, although as a curiosity, It is something worth mentioning.
conclusion
Certainly, Raging Loop It is a very interesting proposal for all fans, not only of visual novels, but also of horror and mystery games. Of course there are other good alternatives in the most popular console such as Steins; Gate Elite or AI: The Somnium FilesHowever, if you have already dived into those titles and want something else, we believe that the title we have spoken to you about is one more than worthy to satisfy that niche which, despite being relatively limited, has a growing base of followers (including myself).
In short, it seems that the experiment of mix narrative with «mafia» It has not gone completely wrong, leading to a game that is not only original, but has a good artistic section and the ability to get hooked if we get into what he proposes. Of course, not everything is rosy, and among its weaknesses we have found things like excess exposure that some characters provide, the little impact of some of our decisions or the obligation to go through certain unsatisfactory endings to reach the desired ones.
However, putting on a balance the positive and the negative, we estimate that still a remarkable experience that, indeed, those who look for something different will enjoy. So there is only one more question left to solve, Do you dare to go into the fog and find out who the wolf is?
Raging Loop is already available both in Physical format like in digital format by means of the eShop from Nintendo Switch At a price of € 29.99, occupying a space of 911.00 MB and meeting texts in English as well as with voices in Japanese.
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