There are familiar comforts Ara Fell: Extended Edition which lends the whole game a nostalgia veneer. That is not only based on its debt to ancient JRPGs -, naturally, with spades – but also on writing its character, which includes memories of old school webcomics, trickery and lies translated into English. Each one of them is whether you take it or not to consider it a non-fiction, but the combination of JRPG aesthetics with keen creativity gave us some fun flashbacks in the age of knitting and Tokyopop.
From the continuation, we were drawn to Ara Fell's world. It is a beautiful sight, with a delightful atmosphere of floating islands in a clear blue sky. Areas are busy with wildlife and are well stocked with NPCs. Even the underground areas glisten with mineral deposits and are created by the quick water and beautiful vistas that are seen through the cracks in the walls of the cavern. Of course, it's not something you haven't seen before, but we understood that indeed that's not the point. Ara Fell deals with clichés and familiar situations, of course, but to use them graciously to create a fun experience; a soothing medicine in these overly anxious times.
It would be good to overlook the bad side of this habit – the repetition rears its ugly head, against the offender. It fights a lot of standard JRPG turns and never really amplifies any kind of tension or feeling of threat. Even in the severe cases where the party resigns is a legitimate danger, you will not feel any happiness. That said, this fight is friendly, it seems to be taking a course on Zebbo & # 39; s (The cosmic Star Heroine, et al) topics on your health and rebuilding after each battle. Either way it is easy, or basic enemies from the beginning of the game can take up to three times to be won, making the battle more attractive. There is an option to play the story only, which allows you to skip the entire fight. We may be tempted to recommend this, but if Ara Fell's intention was to tell a story without committing a crime, why would it include such a long battle sequence?
Storytelling, thank you, works well. The characters are interesting examples of the archetypes they have introduced (protagonist Lita is a strazy tomboy archer, Adrian your stoic tank swordsman, and so on) and their relationship is believable in a way that most games are easy to portray. Lena's impatience is so sweet and she gets a sense of immersion from the way she interacts with such a familiar world. There is a lot more detail and more to gather, but there is very little way to explain the idea. Investigations and investigations are rewarded with humorous interactions or interesting routes. A lot of attention and attention has gone into the world and it clearly shows that the developers really care about these characters.
Pixel art too much, add another good reason to search for every nook and cranny of a large map that is surprisingly open. Every new place looks beautiful and the character structures are beautifully painted and described. And there are lots of unnecessary details, which enhance the taste, such as Lita clambers in and out of the water. It's a small thing, but most RPGs we've played don't bother with these elements, so it's outstanding. Also outstanding is music; it is stimulating to the point of being extremely low from time to time. Maybe we have all gone with the art of isolation, but some flames here are putting a lot in our throat. It's a terrific mix of atmospheric, catchy bass and funky melodies that are a must-hear experience.
The comments are captured in a way reminiscent of western RPGs, taking small machines from NPCs that will give Lita a chance to find or play with them in small minigames; these are limited interests in terms of gameplay, especially those that take the form of general download requirements, but they provide an alternative to social networking, picking up new items and materials as your rewards for helping your city. Yes, of course, there is a plan. But don't complain – it's pretty harmless and the materials are available in the wild, save for a small grind.
Conclusion
Ara Fell: The Enhanced Edition is a game that is hard to recommend wholeheartedly. JRPG veterans are likely to fall into one of two camps – either joke about the simplicity of the game, or even announce their refined findings on a standard genre track. For newcomers to this kind of game, it's the same problem; the absence of difficulty will make the game easily accessible or simply portable. So it's worth looking at whether or not you feel JRPG can reinforce itself in solid world building and characters, or if you feel that gameplay is king and without a meaty combat system there's not enough to get your teeth into. For us, while Ara Fell is very interesting in every aspect except its gameplay; it it is it's still a game, and it wouldn't take a lot of fighting polat to turn this into an uneven recommendation. If you don't care about fighting, then it's easy to recommend.