Say what you can do with the full quality of its output, but don't let it be said that Compile Heart doesn't love making RPGs. This studio – best known for its success Hyperdimension Neptunia series – it's been expanding, to say the least, but alas, and it has had a reputation for releasing many & # 39; filler & # 39; RPGs that aren't worth your time. Unfortunately, this latest release, Arc of the Alchemist, falls into that category. There are some good ideas on display in The Arc of Alchemist, but they fail to do any of them in a meaningful or profitable way, which makes for a brutal and potentially easy release.
The story takes place a Mad MaxA great future is when the last remaining in human pockets is fighting for life in a barren, sandy country. Quinn Bravesford – the mastermind of the mysterious weapon known as "Lunagear" – acts as the main character, placing a bunch of forgotten issues that must go to waste when they search for the "Power Powers" that glean the world from the sides and put humanity on a safe path to the future. Unfortunately, that brief summary is about the depth of the narrative; there is nothing here on how to make effective behavior, structure twists, or tell stories effectively.
Alternatively, you start The Alchemist Arc with your own completely The group has already come together and has already participated in their wonderful journey, and these narratives do not bother to explain who or how they know. & # 39; On Medias Res & # 39; sites like this can really work in RPGs, but other legwork should be included elsewhere
Failure to appear at a basic level like this results in a snowball postponing one investment in the remainder of the episode, which is strongly told painfully angsty, earthy weight – it's hard not to believe a human eye at least once in a can. “How Iron. Our soul is as dried up as a wilderness; Quinn drones in yet another incident where his curious kids are inside. Ed. Mercifully, the slightest stiffness is sometimes introduced in short-acting scenes each time you return to the base (more on that later), but it's not an exaggeration to say that the Arc of Alchemist's narrative doesn't work.
Although not as painful to deal with as a framework, Arc of Alchemist & # 39; s Gameplay, unfortunately, doesn't do much to inspire confidence. All your adventure consists of moving between different Event Points to create cutscenes and storytelling, while the interludes allow you to explore a few valid maps. Testing, then, consists of descending a few ways to open a chest or two gems, and perhaps in a way where there is a simple natural puzzle to solve with your Lunagear. Using this tool, you can make things like fireballs that melt ice or lock cubes that you can use to jump on heights. It's good that developers thought they included simple puzzles to make testing very different, but the term "puzzle" is simple given how precise these concepts are. In some cases, the rewards of a test may be somewhat ambiguous, but most of all, it sounds like that test is just designed to cut the length of the game short.
As you go through each map, you are sure that from time to time you will be bombarded with other monsters, none of which endorse the logical resistance of your party. The fight takes the shape of a ha-action hack & # 39; n & # 39; slash, where you can carry through enemies using various combos and special drops from your Lunagear, such as a sleek sentinel that attacks magic from nearby enemies. Most of the enemies want to withstand the full sentiment of your team, something that is only emphasized by how the characters seem to go up after many enemy encounters.
The difficulty is quite surprising, however, for most meeting children, when you suddenly hit a brick wall and your team wipes easily. Such encounters can sometimes be overcome with a little grinding, but the main thing here is how senseless
The other part of the gameplay is located in the building site, a resource management you can access to various crystals placed on maps. Back to the basics, you can do all the housekeeping things like stuffing your team and dressing them up with a new gear, but the main drawback here is the fact that the base can be expanded by making less money and using the resources you collect for the garden. Building and renovating buildings opens up new stores and expands their operations, while keeping certain locations close can give you even more bonuses. Like everything else in Arc of Alchemist, this gameplay that builds the basics does show depth in its functionality, but it does present a nice break from the unique ho-hum roaming of endless vulnerability.
The Alchemist Arc may be bad enough for its passing story and puzzle game, but we feel that it should be especially talked about to understand working, being held or handcuffed. Arc of Alchemist is an easy-to-look original game, with chunky models and mud casting, and yet has somehow managed to bring this visual experience to you in & # 39; Finema and cinematic & # 39; 20 FPS. completely
It means that this English release of Arc of Alchemist comes with a few added bonuses and the whole package; none of them change the game but they have a good one. The bright feature here is that you can play just like the other members of your team directly, and some extras are added to other reusable UI and base mechanics. Although you may not notice the last two features, some playable characters help to bring out the revenge in some way, even though your enjoyment of this is hindered by the way you have to go all the way back to wanting to play as someone else. Unless you've played the Japanese release when it came out last year, these additions probably won't make much of a difference, but it's nice to see the developers putting in more time to make this version more playable, even if it doesn't & # 39; t fix many other game sins.
Conclusion
Overall, Arc of Alchemist is not worth your time. We'll say it again if people in the background have not heard: The Alchemist Arc is not worth your time. The story doesn't work as easily, the gameplay is linear and very human, and the graphics always look like they could be released from an old 3DS game. All of that will be draining enough if at least it runs well, but the Alchemist Arc is actually going for a funny frame all the way. That's it it will be big enough, but the developers had the intention of asking you to raise forty bucks (at the time of writing) this fall. The switchch library is full of explosive loads of fun RPGs that are sure to deliver great experiences. This is without fail there is not one of them. Please, don't waste your money on Arc of Alchemist.