Back in April the Nintendo Game Boy turned 30 in Japan and celebrated this amazing event that ran a series of related events throughout the week culminating in a Nintendo Life student-created list of 50 of the 50 games. The article first appeared on the site in October again here it is again as part of our bestselling series Best of 2019. Enjoy!
Friday 21st April 1989 – the day Game Boy introduced in Japan. Thirty years ago today the gaming video landscape will change forever as Nintendo opens a new frontier for it's portable he plays to people. The company's lineup and views allow you to capture limited game experiences on the go, but Game Boy was a completely different beast.
An 8-bit machine with a 160×144 pixel LCD screen may have been modest in the specs department, but out strong enough to offer in-depth game experience, and excellent role models that refine those who weaken homes. Most importantly, its limitations became a skill over time; that short monochrome screen used less power than the bright background color, so it gave it a respectable wearable life – an important factor to consider when your hand relies on AA batteries to work away from the wall socket.
Gunpei Yokoi's design philosophy – using proven, inexpensive and innovative components – continues with Nintendo's handheld line
Primarily the work of Satoru Okada and Gunpei Yokoi, the console is designed for a specific price point and purpose; to be real it's portable app. Competition companies have taken over the technological know-how and modern hand comfort far the high specs fell by the wayside while the Game Boy was rolling. Gunpei Yokoi's design philosophy – using proven, affordable components in new and exciting ways – continues with Nintendo's portable line and has been transferred to its home console and Wii. The switch itself, and a novel experiment like that Those VR, show that this approach continues to keep the Kyoto company healthy from violence.
Yes, that's right software that makes or breaks any console and the humble Game Boy would never have endured so long without its amazing game catalog. Apparently, it had an archetypal killing app Tetris, and many still emphasize that it is an excellent version of Alexey Pajitnov's painter. The The story of its complete journey to the console it deserves a thorough investigation – a fascinating combination of subtlety, invisible anger and blind luck that continued to shape Nintendo and the video game industry as a whole.
Any video game company would be very happy to have a game half Tetris complains in its books, but after seven years – when you expect the console to go down – Game Boy has received the second biggest airing in video history with the release of Japan Pokémon Red & Green 1996. A small, light refresh of the hardware, the Game Boy Pocket, also arrived that year, and the next true winner of the Console Game Color – was to be launched worldwide two years later on the western release of Pokémon. Although this marked a change away from OG Hardware, the Game Boy line continued to enjoy almost 100% return until the Micro variant of Game Boy Advance in 2005.
While Tetris and Pokémon are system vendors, there are it's great a library released from the program
While Tetris and Pokémon are system vendors, there are it's great a library released from the program. The following list shows the best articles. Are you sure to find & # 39; & # 39; many & # 39; place here – someone at Nintendo HQ has issued a rule that a passing hand cannot contain & # 39; the big world & # 39; Super Mario World has been included in the & # 39; World & # 39; s games season from the likes of Kirby, Donkey Kong and Wario.
As of our previous day of the 50 best replacement games and the 50 best 3DS games, the rate here is governed by the user rating of this site in the site itself – thanks so much to all of you who voted for your favorites last week! As before, logged-in users can interact and rate articles directly on these pages by moving above average, or separately from each individual game page. To be clear, the games listed here belong to him the real Game Boy only – no back & # 39; black cart & # 39; Game Boy Colors are included (unless they happen to receive different original releases). When it says & # 39; Game Boy Color & # 39; in the box, you won't find it below!
Don't see your favorite list? Go to our Game Boy library (or click the games tab at the top of the page) and enter your ratings. We have reduced eligibility from fifty to twenty votes for these vintage games, so we fully expect this to be a little trickier than the other list, especially in the early stages. It's amazing to look back and see how the list turns out!
So, without further ado, let it in …
Kirby's Pinball World Not everyone's cup of tea, but it offers a solid digital pinball game that catches the amorphous pink ball. It's a test that didn't indeed mix well, but it doesn't make sense and its engine will be used again Pokémon Pinball Boys' Color Color. Kirby and pinball look like they were made in heaven, and this is not it that but it's a fun little mashup that has shown the power of upcoming pianos.
Publisher: Nintendo / Developer: Nintendo R&D1
Game Boy, in many ways, was the evolution of Nintendo & # 39; s & Watch gaming devices, so the ability to play those games in one cupboard seemed like an acknowledgment of that handheld experience. If you love the original, this collection is a must have. Both the old and the original, which combines simple gameplay and subtle techniques, is here to enjoy and the new versions play differently enough that you might have to consider them with new knowledge. The presentation of the music and visuals is excellent, and the whole package acts as part of a truly magical time in games. Or, perhaps, two truly magical moments.
Publisher: Nintendo / Developer: Hudson Soft
Wario Blast is a Bomberman crossover that sees our favorite antihero fall into the world of Hudson Soft's bomb blast up and down. Issued in Japan as Bomberman GB, you get the old gameplay of Hudson's game with the removal of Nintendo & # 39; s IP and Wario & # 39; s unpopular antics. Sounds good, no? Yes it is.
Next in order The Falling Feet of Foot, Teenage Mutant Ninja Turtles II: Back from Investors it gives the player a choice of four turtles at the beginning of the level and the Game Game Once you get past the crowd. Leonardo, Donatello, Raphael and Mikey all managed exceptions and with chunky sprites and rockin & # 39; s music, Konami once again managed to deliver a satisfying Ninja Turtle action to Game Boy.
Publisher: Nintendo / Developer: Munnuchi Engineering
QIX is a classic game that has suffered – if not suffered at all – from birth shortly. You actually draw lines so that the conion divides the square points – the larger the surface, the better your score. It sounds simple but it's really fun, and easy enough to read. This is indeed a game that some will find to be divine, and some will be confused about its popularity. It's quick to learn, easy to play and impossible to master. We can't promise you that you will love this game, but if the game sounds a little bit intriguing to you, we can say with certainty that it's worth the risk.
A motocross platform game next to Konami, Motocross Maniacs rubs the classic The boatControls -style with fake lessons to discuss the position as a precursor to Ubisoft & # 39; s Trials games. The simple but addictive gameplay fits the handle well, though it's a shame that the lack of a cartridge memory means that your best moments are lost every time you turn off the console. Anyway, this is a really fun way to pass an hour or two.
Publisher: Capcom / Developer: Capcom
Offering great visuals, great soundtrack, an excellent new boss, a fantastic new weapon and some amazing improvements to the NES design, Mega Man III a strong exit. The difficulty may be slightly increased, but E-Tanks removes all Mega Man strikers. While Dr. Wily's revenge and Mega Man II they had their own particular ambitions, this is the first animated series that was a great match in its own right. Fortunately, it wasn't the last.
Publisher: Taito Corporation / Developer: Taito Corporation
Taito & # 39; s arcade platformer for Game Boy Bubble Bobble developed indoors and is a good rendering of the first game that slowly fades into a little green script adaptation. Bub the Dumbble Dragon uses – you would think – Bubble to defeat enemies and work his way through the 100 levels as he seeks Money Water from his brother, Bob. It's a great way and the GB port is a great way to play.
Publisher: ASK / Developer: Asmik Ace Entertainment
Something important is hidden in the Game Boy catalog, Catrap platform puzzle that was reported to be the first game to have a & # 39; s back & # 39; feature. You are tasked with defeating monsters to escape through 100 levels of stairs, blocks and other items. The categories become more deceptive, of course, and the level editor gives you your powers. If you look at the basics a little from the outside, the game has a great deal of content and can keep you busy for weeks. It was overlooked back in the day, but it's a new paradox that needs attention.
Like any port in Game Boy, the cuts are unavoidable, but this still holds true Type-Rs experience. Slow speed, a few enemies on screen and a lack of two levels make for an easy version. However, the port still manages to challenge and perform well on its own built-in Hardware, with good controls and transparency. It may be a bit of a gimmick in Game Boy, but it's still pretty cool.