Definitely The Legend of Zelda: Breath of the Wild It is one of those titles that, regardless of whether you like it more or less, have marked a before and after both within its saga and in open world games. Obviously it is not the first title of this genre, but it has become a benchmark that makes many later games be compared to it.
Today we bring you another example of it. this time the screen rant team has shared a comparison between the sanctuaries of Zelda: Breath of the Wild and the ruins of Horizon Forbidden West (title available for PS4 and PS5) which we echo.
How do they look alike?
- They have a main goal: In Horizon Forbidden West Ruins, Aloy must solve puzzles to get an Ornament (other rewards can also be obtained) and the ruin is not completed until the Ornament is obtained. Similarly, the Shrines in Zelda: Breath of the Wild are not marked as completed until Link picks up the Spirit Orb (item that increases Link’s stamina or health) from within.
- The puzzles are similar: Both protagonists have to make use of unique tools or abilities to pass the tests, which have a similar structure. Both Aloy and Link have to move objects and find elements that serve as keys to obtain the Ornament or the Spiritual Orb respectively to pass the test.
- Both have secondary rewards: Collecting Spirit Orbs and Ornaments at Shrines and Ruins is the only way to complete them, but there are plenty of secondary rewards to collect at both. The secondary rewards are different, but each serves to encourage players to explore.
- Both have similar equipment.: Both Aloy and Link have a team for the occasion that can be used to complete Ruins and Shrines. The grappling hook in Horizon Forbidden West works similarly to the Magnesis in Zelda: Breath of the Wild (to move objects or reach new areas). On the other hand, Link’s paraglider in Zelda: Breath of the Wild seems to have inspired Aloy’s Shield Wing in Horizon Forbidden West, as both are used for gliding.
What do you think? Do not hesitate to leave it in the comments!
Via.