There is an important good pool that helps Yooka-Laylee and Imp possible Lair. While the game is completely playable and surprisingly good, the new patch brings a lot of adjustments and general improvements. You will be able to download the update to your Nintendo Switch plan on the 30th of January next Thursday. Here are the total notes:
Changes
• Billboard teaching features are added to Tutorial and Capital Caseway levels.
Repair
General:
• Fixed V synchronization problem that changed the functionality of other physical components.
• Removed jitter from some 2D objects in 2D levels
• Many local repairs
• SFX Quack Bomb Blast & High Rifle No longer defy volume settings from the pause menu. BOARD.
• Fixed a problem that prevented some players from achieving success when they reached the required goals.
• Yooka-Laylee will not be removed when you enter the door If the player is left / right on the control stick when you enter.
• Fixed an issue that prevented Steve Mayles from growing by 0.00001cm
• Fixed an issue that caused some of the TWIT coins to show up as they were collected when they died after passing through Checkmate.
Lair accessibility:
• Phase 1 – The saw rep air was installed after it was found that part of it was not properly cut into the flesh of the dragon.
• Stage 2 – The player will not immediately be killed from the top ropes surrounded by propeller throws.
• Stage 2 – No more power to lose two bees in one dump in the second 2D.
• Stage 3 – The player will no longer be able to attach between the two chains under the first Gun Senior.
• Stage 3 – The player can no longer force themselves into chainsaw accidents at the beginning of the stage and get stuck.
• Stage 3 – The player can no longer be caught by bending behind an average friend in the lower level.
• Stage 4 – No more brain damage from Capital B's hive after collapsing in his head
• The game will not crash after completing the Impible Lair many times in the same lesson
Full:
• Excessive – Back Mountains – It is no longer possible for the crate behind the broken blocks to cut through the wall at the end of the air volume inactivity
• Excessive – The dynamic crate near Paywall can no longer be held in the air after being pushed over the line
• Excessive – The players' movement is no longer broken when it joins the circuit in the Pumping Plant room
• Overcrowding – The players' movement will not be broken when the pipes move through the desert.
• Full – The moving crate on the right edge of the Pumping Plant will no longer adhere if you press it up
• Overcrowding – No more power out of bounds (please send help Vendi makes me write patch notes) in a waterpark originally closed by fisherman Blamphibian.
• Overlay – The player will no longer be able to use Bounce-Bloom inside Rampo's cave to get behind the exit trigger.
Buzsaw Waterfalls:
• State of Buzsaw Falls 2 – Checkmate 8 with Tonic & # 39; More Checklings & # 39; it will not move the player sideways into the danger of death.
• Buzsaw Waterfall 2 – Tonic Checkmate 2 & # 39; More Checklings & # 39; it is no longer useful for anti-gravity hacks underground
• Buzzsaw Falls state 2 – Players will no longer be able to stick between walls and crates at the end of the state if they do not have Laylee.
Scrolling Scoll:
• Scrolling Scoll Score 2 – Areas with a cage face no longer need a collision that allows the player to exit the world.
• Scroll Scroll Scroll 2 – Ground reduction platform no longer has collision problems.
• Scroll Scripper state 2 – Yooka is no longer dead as a noob when he climbs to the ropes at the end of the level.
Air Route:
• Windmill Way 1 status – Certain level elements no longer appear in metal during normal play.
• Windmill Way state 1 – TWIT Coin Banker Tonic is now operating correctly on the second TWIT coin.
Boom Boom Blast:
• Boom Blast Status 2 – No more likely to be caught in the collision course near the start of the level.
• Boom Boom Blast state 2 – Damage is no longer caused (do you want some funny pieces in the notes?) Yooka Laylee by Meanyion when they sit on one of the Blue Boom-Bloom Blasts.
• Status of Boom Boom Blast 2 – Odd behavior (such as stabbing) can no longer be seen when a Boom-Bloom motivational player arrives at an obstacle.
• Boom Boom Blast state 2 – The end of some pipes is no longer visible under the last Checkmate.
Pumpkin Plant:
• Plant status 2 – No more chance to enter the swimming pool while in the second kingdom
Gasping Glade:
• Conclusion 1 – No more power to be caught between the wall and the other crates.
• 2 Gasping Glade Mode – No more power to go outside of the intended play area during phase 2 of the zipwire.
Factory Fright:
• Photo Fright Structure 1 – Camera Release Fixed.
Hazard Hangar:
• Hazard Hangar Mode 1 – Combined blocks no longer damage the player.
• Mode 2 Hazard Hangar 2 – Hyle from the DK Vine no longer falls to the ground when he wakes up at the third Checkmate.
City Rise:
• Urban Uprise District 2 – Tonics – The point of connection of one of the additional spies in the second circuit is no longer outside the intended play area