Players of a certain generation may remember how special it was self The judgment on Nintendo 64. FPS that puts corridor archers firmly on the map
Unfortunately, it developed the following religion over the years, and for good reason, too. Despite the violent bloodshed for the Nintendo family library, Chapter 64 it wasn't banned (well, not in the West, at least) and exposed without shame in its code of blood, wounds and demonization. And it hasn't even been developed by id Software, instead it has fallen into the hands of Midway Games operating remotely. You don't even have many players, which is the time for the N64 bed play. Also, it is still a sub-color – you can now play it on your Switch.
Why is it wholeheartedly remembered today? Because, with id Software management, Midway is understandable indeed what it meant to be a Doom game. Doom 64 doesn't matter; of course, it involves a conspiracy around the Mother Demon's ascension behind Final Judgment, but even though the game simply doesn't care about such things. It instantly pushes you into action, neutralizing it before it comes out of the gun and hands you in the direction of a nearby zombie. Rewrite the formula, because why? Doom works because it's simple, so Midway simply does the same thing with larger levels and more guns to collect and use.
It is the work of that talent that Doom 64 is feeling at the moment in 2020. And in the very hands of Nightdive Studios – the developer who made the first two Turok game justice on Turnch and other platforms, and now work in the port of equals Shadow Man – this interiors slip – & # 39; 90s adventure action that suits Change like a glove. Doom's fifth game to get to the switch (and not the last one this year DO ETERNAL also up) brings and some take on popular format that fits well with the console's ongoing love of nostalgia and retro ports.
Nightdive has done a good job of turning the game into almost a quarter of a new century. Despite the limitations the Doom 64 has achieved in the original games, it feels fast and fluid with modern analog sticks. The rifle is still roaring with brilliant brilliance, Unmaker still (ahem) removes enemies on a throwaway basis and demons still turn into pigs of ectoplasmic dungeon where you say nothing to it. All the same private rooms are still available, and there are some within-game extras to help you feel more mature in your quest for Mama Demon
Changes include navigation controls, naturally, and when you play channels other retro shooter ports – including Turok: Dinosaur Hunter and Turok 2: The Seed of Evil – You will know how well these things work in portable mode or with a Pro Controller. There are more than 30 levels to kill your way, including a newly designed level that serves as an additional piece of the game. It binds directly to events of Doom
As you can imagine, there is no support for multiplayer of any kind. It was a problem adding to the re-introduction of Doom 64 back in the '90s – local executions were already all the rage at the time – but we didn't expect Nightdive to come in and build support for a new part of the game. In this regard, DoOM restart on Switch is still your best bet for multiplayer action (even if networks are not taken as before).
Conclusion
While it was already something of a redesign when it was introduced on the N64 nearly 25 years ago, Doom 64 is still a great example of how thin the formula is and how much good work Midway has done in the shadow of Software id. The lack of support for local multiplayer is staggering, albeit all these years, but with the support of Switch's navigation controls – something Nightdive has already surpassed in the tender with its Turok ports – and the addition of a new DoOM Eternal-themed level, this is a classic retro shooter worthy of more love.