Earlier this month, Sega and the Creative Assembly were released Alien: Solate to Change with the help of Feral Interactive – also known for its recent Nintendo version of GRID Autosport.
As strong as the port is, and as impressive as it looks, unfortunately, "few" users have found that they are "sensitive" to the delay in installing both playback and portable devices.
According to a user from the Nintendo switchch sub-region that reached out to Feral Interactive customer support, the Tech port specialist has no plans to fix the installation delay in the hybrid expansion. Here is Feral's full reply:
There is a slight delay in installing on hold and handheld mode. In part it is because of the use of triples, which were used to avoid screen cracking. Triple Repeat is a technique used in many games, including Alien Isolution, and is a popular screen cracking solution. Since most of the players feel that the screen kicks are more than a small delay in the input, a decision was made to use triple bending.
All decisions made in game development are eliminated, and we believe that smooth input and frame rate make a huge difference to multiplayer rather than the very high input latency.
We've seen quite a few comments from self-interested users who are particularly fond of artificial latency, but most of the bright ones have introduced the smooth compliments and intricacies that it has brought, in part by using triples.
Therefore, the reason for this stop is because the input delay is less noticeable than screen cracking most players. Trading level results in simpler input stability and the frame rate is prioritized over higher input volumes.
Stay tuned for Nintendo Life and Feral Interactive's discussion, about its switch ports, soon.
How has your experience been with Alien: Isolate on the switchch so far? Do you find installation delays a tangible issue? Share your thoughts below.