After our articles were voted by the Top 50 readers of the decade, Nintendo Life staff will be selecting their favorite Nintendo games between 2010 to 2009. Today, Damien is trying hard to remember where the fire was nearby before escaping to another angry episode …
Games should be fun, exciting and – for a reason – a modest challenge, so I'm not entirely sure why I fell so hard with FromSoftware's brilliance and they are almost miserable. Dark Souls when it was introduced back in 2011. As I've gotten older I've found that my tolerance for difficult video games has come to an end – there have been so many other distractions in my life of debating topics that require more personalization, excessive recall and saint-like remnants, if you ask me – but Dark Souls, for some undeniable reason , they appear otherwise.
I am trapped in an almost death-like irritation Souls of Demons a few years ago, it attracted attention Berserk-like art that is complicated and disturbing, but was, if any, and it's awesome; there have been times – such as the absolutely horrifying Latria Tower – that have almost proved itself in my weakest resolve, especially where there is no ability to save your mid-level progress. I started off with a homage, courtesy of the gameplay mechanics but completely blown away by its hard, sharp gameplay.
Dark Souls, however, would totally bind me. Full disclosure: I played it on the Xbox 360 when I was released (it would have been difficult for me to get the Switch version in 2011, after all), and it consumed me every minute of my waking life. I played it before changing my full position on this site, but I happen to be working with someone who bought it at the same time.
We gathered at our coffee break to discuss the progress in the calm, respectful tones; One day, I was able to give advice on how to defeat a crafty employer, the next day it would be a coworker and I got some tips on how to share it. This also happens after a couple of weeks of rotation. Dark Souls has deliberately left a lot of players to find out for themselves – which is why a good game message system, where players leave useful notes (or not) for prospective travelers, warn them of traps, or point out safe ways – and have someone threatening tips on it has been a real miracle, especially in those early days when the online references were not as great as they could be.
I think a lot of the best video games are based on the very clear & # 39; risk and reward & # 39; the thrill of putting in hours of progress on the line and knowing you can lose everything, but overcoming odds to achieve success … that, in my opinion, is one of the best feelings you can get in the game, and in Black Souls it balances well. The refuge list, of course, is that you fail often, if not more. However, while the Dark Souls are undeniably cruel, the fault remains with you, the player. You failed because you didn't respond during the chase of the incoming call; you did not look for the mythical sign that the enemy was about to strike; you weren't well prepared for the tough battle. It may be fun to rub your face in the dust, but Dark Souls is never really & # 39; unjust & # 39; – you need to make sure it is, and you are taking your time.
This is one of the main reasons why I love Black Souls – and other FromSoftware titles – the fact that the action spells are completely made up and of great size; even the smallest, most important element of the game is blessed with a long backdrop, filling the gaps and creating a unique and forward-looking world for our best competitors in the variety of fantasy genres to offer. I totally agree that I was written entirely by Lordran and its many sites and its various citizens; I wanted to know everything about all nature and all shapes. What makes this great narrative so amazing is that the player is left to the player when it comes to joining the dots and fitting all the strings of the building together – when, really, really do gather first.
When dark winds are confirmed by the switch, I jump for joy. I don't need excuses to play the game again, even though its punishing nature has brought back bad memories (Blighttown, I bet); if I had the ability to take the game with me back in 2011, my progress – and that of my determined colleague – would have been much slower, and maybe a little more cooperative.
I hope now that Bandai Namco will find other ways to find out a sequence often overlooked on Nintendo & # 39; s console, and maybe even moving mountains to deliver Dark Souls III the system. Being able to play the entire trilogy on the go can be a revelation for me personally, and I'm ready to admit that while my time is precious, I'll be willing to put my body and mind on the line and experience these amazing games.
While many games have had an impact on me over the past decade, few have stuck with the mind as strongly as Black Souls – which is why it's the best game I've played in the past 10 years.