Interesting statements continue to come to us from Virtuoso. The information comes from a recent meeting with Automaton Media, in which we were also able to learn other relevant words yesterday.
At the meeting, the members of the company Andy Fong y Lukas Codr They have stated that ports that are made for Nintendo Switch, such as Dark Souls: Remastered, LA Noire and BioShock: The Collection for their part in the past, will continue to improve in the future thanks to the experience. We leave you with his words:
Andy Fong: The GPU clock frequency in TV mode is twice that of laptop mode. In portable mode, you typically apply a lower resolution to make up for this difference. For example, the resolution for handheld mode is 66% for TV mode, 1080p for TV mode, 720p for handheld mode, etc.
From experience, TV mode makes it easy and accurate to identify where performance is good or bad. However, to cover all cases, the QA team always plays both modes and collects and compares performance indicators for both. Generally speaking, if you have a lot of transparent particles or heavy post-processing effects, TV mode will perform worse, but not always, so you need to test the whole game… Our goal is to achieve comparable graphics between both modes, except for the resolution. Therefore, we will do our best to optimize both modes.
Lukas Codr: Most of the companies in the Nintendo Switch ports business are gradually improving their portability technology. The first project you start with is usually a safe and simple optimization. That’s because the development team is still researching new platforms in that phase and learning about their strengths and weaknesses. As they gain experience in multiple projects, engineers and artists will gradually improve their level. We are currently in the 4th and 5th stages, and the experience and skills we have acquired are several levels higher than those of the less experienced teams.
What do you think?