Special follow-up (and really good) Bomber Bomb, Nitrome developer has brought a new platform puzzle inside Gunbrick: Reloaded. Yes, we say "new", but that "Regeneration" in the title should really call for you because we're dealing with the restoration of an existing game, here – and if not, it's a great look for mobile game graphics. That's not to criticize Gunbrick: Reloading is simply being on mobile platforms – that would be ignorance. There are many good mobile ports in the power switch already (Knights of Pen and paper, Goblin sword, et al) and the program can only benefit from many games as long as it mimics any of the simple flavors of Gunbrick: Thanksgiving.
With the confusing story of genres being told in a series of intriguing but bizarre screens, Gunbrick's presentation is hard to blame. It is colorful, beautiful-style and casual in appearance. The stage selection menu is a little confusing at first – "landscapes" are represented by esoteric icons – but you'll quickly learn how to get into the game. Unfortunately, you may not be entirely interested in doing so.
Platform platforms like Gunbrick: Reloads usually rotate the central gimmick. The Nitrome Bomb Chicken was built around a bomber mechanic, which allowed for difficulties and solving a puzzle. Ditto BoxBoy! + BoxGirl!, which is based on making and throwing boxes. Gunbrick's "object" is the character of your player that is sheltered from the titun Gunbrick, a cubic tower that can only fly squarely on its four sides, "curling up" over time or counting the clock. On the other side of Gunbrick is a myth that can destroy enemies and obstacles and be used as a show to launch into the air or slide down without crashing further. The front side has reinforced shields, which you will need to keep pointing to any future systems in your way, and to make sure that they are blocking dangerous objects like fire jerseys. The problem is, it happens, this is a very basic and unpleasant process.
Making a puzzle crossing by itself is not a bad idea; execution here, however, is lacking. The most basic direction becomes a task, one that requires proper posture. Climbing, for example, means you have to make sure that the right side of Gunbrick is facing the ground. This sometimes means that you will have to adjust slowly by switching to another route and then processing them side by side so that when you make your next move, you'll end up in the right place. Cruel, this is not fun. It just feels like a chore if you have to think as hard as you do trying to get around.
We found it seldom that gameplay has ever felt less nurturing; solving a real puzzle of sorts involving using a Gunbrick — the end of the Gunbrick would not feel rewarding, but after that, we always found ourselves busy, some of the steps to climb. If going from A to B isn't supposed to be a puzzle, but it's annoying enough to diminish the experience, why plan the game this way? Most bite size levels are based on the exact same compliments, rather than the ones that are long-running and do nothing more than fight the annoying controls for finding the next interesting puzzle.
Collecting special green items at levels will allow you to access bonus levels, which take on a completely different look – isometric 3D experiences like Mobigame & # 39; s Edge Extended. This doesn't do much to improve the process and, if anything, is more frustrating than the Gunbrick by another size you can imagine. No "ah-ha!" the moment you find out how to get the right side of Brick looking the right way; simply removed from the "end".
Like every game, it looks like it's a part. Gunbrick Reloaded is very interesting – the pixel art is complex and you're still not sure what to look for, which helps a lot when you're asked to be so precise. There is a wonderful feeling of causing massacres at your destination, as you pass through the enemy unawares, throwing yourself to the ground in mockery. The aesthetics are so ridiculous that it just makes it more embarrassing that the thick gameplay is so common.
Conclusion
If you can tolerate the timely demands of basic movement, you can take away some of the excitement with Gunbrick: Regeneration. There is a sense of humor here, and the latest levels that provide a fantastic dip to get your teeth into it lessen the problem a bit – but getting to that point can be a far-fetched bridge given the initial stages of concern. It's a shame, because a lot of effort has gone into its presentation, but Gunbrick: Reloaded just doesn't want us to look for the platform.